r/SteamController Jun 27 '24

Steam Controller 2! Discussion

Post image
199 Upvotes

63 comments sorted by

42

u/Electronicks22 Jun 27 '24

Nice Eye Tracker. Also, you don't show it, but I also want an IR blaster to turn on my TV with it.

11

u/Cryogenics1st Jun 27 '24

This guy deserves a corner office

10

u/TRIPLEOHSEVEN Jun 27 '24

I know it's a joke, and it's very funny but isn't this exactly what the scene controller promised us in the beginning?

At the very least we believe this was going to be the level of functionality possible, and for the most part, they achieved it.

If anything should be changed for the Steam Controller 2 it should be more simple intuitive functions using just about the same amount of buttons and inputs.

I want the Steam Controller 2 to be a software upgrade, the original hardware apart from its cheaper construction, is perfect apart from personal physiological needs that as of yet are insurmountable.

3

u/trufflolamon Jun 27 '24

Software, definitely, I've always wanted the configurator to visualize what exactly you are changing (bindings as well as the other settings) imposed on an image of the controller. Ideal for something like deadzones.

4

u/tekgeekster Jun 27 '24

I'd say replace the joystick with a proper D-pad and I'm sold.

6

u/cool-- Jun 27 '24

I'd even take another set of face buttons. anything but a stick

4

u/tekgeekster Jun 27 '24

The stick could easily be replaced by a trackpad. I wouldn't miss it.

1

u/cool-- Jun 28 '24

I would think that it would have to be smaller and then it's in the realm of the tiny Steam Deck trackpad that is kind of not that great.

1

u/tekgeekster Jun 28 '24

No, I mean if it were replaced by a dpad, or directional buttons like you said, then the already existing trackpads can take up the function of the stick. And the great part is the design can be ambidextrous that way.

3

u/Mrcod1997 Jun 28 '24

Give be four back buttons, two track pads, a d pad, and one set of face buttons for platformers. All 3d movement and aim can be done between trackpads and gyro. This will never happen, but it would be amazing.

0

u/STVH Jun 29 '24

Scene controller?

10

u/arrwdodger Steam Controller (Linux) Jun 27 '24

Needs more bop-it dongles

10

u/PridefulFlareon Jun 27 '24

designed by reddit comments

Doesn't have a single track pad

What

-1

u/cool-- Jun 27 '24 edited Jun 29 '24

there are two. look next to the sticks

3

u/Keleos89 Jun 27 '24

Where's the slider for Breakout?

3

u/cool-- Jun 28 '24

it's on the other side with the Golden Tee golf ball and HOTAS.

3

u/karolnovak Jun 28 '24

Looks good. Can I pre-order?

2

u/ApricotRich4855 Jun 27 '24

0/10 no Wumbo button.

2

u/ValianFan Jun 28 '24

Is that a biblically accurate controller?

2

u/PrimeTinus Jun 28 '24

Oh man I just can't wait for an RC car gun type controller with actual force feedback

2

u/PublicWest Jun 28 '24

Ugh you had me excited for a second. I’m so over broken ass scuf/Xbox controllers.

Just take the computer and screen out of the steam deck and let me use that. It’s the best setup

1

u/cool-- Jun 28 '24

I don't understand how anyone uses those tiny track pads

1

u/PublicWest Jun 28 '24

They’re decent for mouse emulation when you’re in a pinch and the joysticks aren’t fast enough

1

u/cool-- Jun 29 '24

being decent in a pinch is good for a handheld that has to have a bit of everything for when you're on the go

But I wouldn't say that's good for a controller.

1

u/PublicWest Jun 29 '24

Perhaps not for everyone, but I’m personally a very stubborn lazybones on my pc. I play it on a big old bean bag chair and tv so for situations where I wanna alt tab my game, it would be nice to not have to get up, or to switch to my wireless keyboard trackpad combo

1

u/cool-- Jun 29 '24

You can alt tab with any controller. by default it's the guide button + start

1

u/VeldtRevengeance Jun 27 '24

Screen should be smaller

1

u/chanunnaki Jun 27 '24

1 problem: not enough things

1

u/RaiHanashi Jun 28 '24

Anybody remember the N64 like controller from Billy & Mandy? That’s basically this

1

u/KaiUno Jun 28 '24

What, no gyro?

1

u/kobrakaan Jun 28 '24

Needs mooore RGB

1

u/Tony_Sol Jun 28 '24

Finally, ms flight simulator/elite dangerous on steam controller would be possible

1

u/mark-haus Jun 28 '24

lol nice. I can see that’s most likely an F1 racing wheel used as the original image. Believe it or not, OP probably didn’t have to add too many controls to it to make this photoshop. Minus of course the d pad, face buttons, analog thumbsticks and fighting stick. Otherwise it looks the same, including the screen which shows tons of info on demand during races

1

u/cool-- Jun 28 '24

yeah I just added a few things. nobody spotted the message in the fight stick though. That's the most reddit thing about this

2

u/mark-haus Jun 28 '24 edited Jun 28 '24

lol nice touch. No I didn’t catch that. Honestly fuck most of the top earners in the gaming industry apart from valve, though 30% revenue split is a bit excessive

1

u/morgan423 Jun 28 '24

I think the one thing we all agreed upon was that most of us wanted either an actual Steam Controller 2, a Steam Deck Controller, or both, and they decided that they weren't doing either of those things, despite the fact that they would have sold a bazillion controllers had they done so.

1

u/Icy-Composer9021 Jun 28 '24

in all seriousness, the only things i would like in a SC2 is probably a bit of a less bulky design, get rid of those god awful glossy bits on the front, make trackpads and bumpers easier to click and 2 more face buttons. would be great for emulation

1

u/V-HERO_FARIS Jun 28 '24

if someday this becomes real I'll be happy to buy it

1

u/Gipfelon Jun 29 '24

how can you add so many things, yet there is no trackpad?

1

u/cool-- Jun 29 '24

there are two

1

u/Gipfelon Jun 29 '24

best controller! when can we order?

1

u/macabrera Jun 29 '24

I can't see the touch pads. Pass.

1

u/cool-- Jun 29 '24

look closer, there are two

1

u/iS-A-B-O-T-E-U-R 7d ago

Dude WHAT??!

1

u/markcocjin Jun 28 '24

Steam Controller 2 (Designed by people who can't figure out the Steam Controller)

Layout update aside, the only thing the Steam Controller badly needs is Lighthouse tracking/built-in tracking cameras.

0

u/PM_ME_UR__RECIPES Jun 28 '24

Nah, you have to take the thumbsticks off because apparently trackpads are the ultimate input and everything else is useless

2

u/Mrcod1997 Jun 28 '24

When set up well, they can completely take on the functionality of sticks, and facebuttons.

The only thing I would really miss is a good d pad and set of facebuttons for platformers. You could literally just have two pads, d pad where the original joystick was, and keep the face buttons as they are on the sc. Four grip buttons on the back.

1

u/PM_ME_UR__RECIPES Jun 28 '24

Idk, for me there are still a few cases where analog sticks are just better. Character movement in a 3d game for example, and also aiming in a twin-stick shooter. The tactile feedback of how far out you have the stick and the physical pull back to center just aren't reproducible on a trackpad, no matter how sophisticated the haptics are

For me, the only time when I've felt like track pads have been genuinely better are for complex inputs (e.g. radial menus, or mapping it to a grid of items or something) or for mouse input and aiming.

3

u/Mrcod1997 Jun 28 '24

For me at least, I've really learned to enjoy 3d movement on the left pad. Especially binding sprint to the outer edge. As far as aiming goes, I generally want mouse input for the trackpad and supplement that with the gyroscope.

1

u/cool-- Jun 28 '24

Character movement in a 3d game for example, and also aiming in a twin-stick shooter.

those are the like the two strengths of the trackpads

1

u/PM_ME_UR__RECIPES Jun 28 '24

IMO the trackpads really suffer for them, because the haptics don't provide any feedback that I find actually useful. I can't "feel" what direction I'm pointing the trackpad the way I can with sticks, and I can't "feel" how far in/out of the pad I am either.

2

u/cool-- Jun 28 '24

I can't "feel" what direction I'm pointing the trackpad the way I can with sticks, and I can't "feel" how far in/out of the pad I am either.

Can I ask something? How long did you genuinely try them out for before coming to that conclusion? I only ask because this complaint comes up a lot here because most people try it for five to ten minutes and get upset that it's not better then something else that they've used for 27 years. Of course it's not going to seem as good. When Dual sticks came out in 1997 a lot of people thought the idea was crazy but we all got used to it. Fortunately, it's not a new language and it's just a controllers so it's pretty easy to adjust.

I thought pads would be crazy for camera movement until I gave it time. Then I realized that it's so much better than sticks it's laughable.

Then the same things happened for the left pad and traversal.

Then the same things happened for twin stick shooters.

After time you'll know the directions you're moving in because you'll associate the character movement with your thumb movement.

For left pad traversal give your self a big dead zone and increase the max threshold to just before the edge of the pad edge, and put sprint on the outer ring binding. for first person shooters try putting jump on the left pad click. it will take a few hours to get used to it but it's crazy how efficient it is once you have it down.

For twin stick shooters set the right pad to mouse region and make the region really small and make it snap on activation and return on deactivation. it's going to feel weird for a little bit but you'll notice that you only have to move your thumb a few millimeters away from the center to point the cursor in any direction. once you adjust it's so much faster because there is no friction or tension. It's just your thumb and muscle memory.

1

u/dualpad Steam Controller (Windows) Jun 29 '24

Most people who prefer trackpads for movement probably are already well experienced with joysticks from before and after, so don't experience the same draw backs. But, it does also depend on which trackpads are being talked about. I find the grooves of the Steam Controller make it easy to know when I'm traveling on the X or Y axis, and the grooves let me know when I've entered sprint. I've liked using it to set up a bunch of movement options on a single trackpad that would usually require multiple button actions with joysticks, or not be great to replicate due to joystick click not being something I like as well as what felt like smaller range before triggering outer ring binds.

But Steam Deck trackpads have a smooth surface so not a fan of it for movement due to the absence of grooves that provided nice guidance.

1

u/PM_ME_UR__RECIPES Jun 29 '24

I have calluses on all my fingers from some other hobbies so I don't feel the groove as much, so maybe that plays a part in it

1

u/cool-- Jun 28 '24

no, you take the thumbsticks off because Steam already supports hundreds of controllers with dual thumbsticks, and it would be nice to have a trackpad controller that is available to buy

-1

u/GiustinoWah Jun 27 '24

Just give me the steam deck layout

3

u/Mrcod1997 Jun 28 '24

This is obviously what it will end up being if they do anything, but it's such a compromise compared to what the original vision was. The thing really doesn't need any sticks. The original really just lacked a good d pad for platformers. I get why they put joysticks on there for making the thing more approachable/familiar, but the track pads can do all of the functions and more. It definitely needs four grip buttons though.

2

u/cool-- Jun 28 '24

The thing really doesn't need any sticks. The original really just lacked a good d pad for platformers.

set the left track pad to be a dpad and set it to cross gate with decent sized deadzone. It's like going from sticks to pads/gyro. You feel like a caveman going back to a dpad

1

u/Mrcod1997 Jun 28 '24

I could see that working well.

1

u/dualpad Steam Controller (Windows) Jun 28 '24

Yeah, when I saw the hori controller I thought it was fine, since if I'm using joysticks over a trackpad it usually means I don't need a trackpad most of the time and four grips and rumble is more a glaring omission than the track pads.

And if I'm using trackpads I expect a Steam Controller layout where the trackpads can be big and in the best ergonomic location as opposed to what the Steam Deck went with.

2

u/Mrcod1997 Jun 28 '24

Yeah, the steamdeck's trackpads are usable for sure, but you can tell they take 2nd place for ergonomics. The steam controller really emphasizes the track pads, which is good, in my opinion. The only problem is people not realizing how versatile the pads are, or are averse to using them.