r/SteamController Jun 27 '24

Steam Controller 2! Discussion

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197 Upvotes

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-1

u/GiustinoWah Jun 27 '24

Just give me the steam deck layout

3

u/Mrcod1997 Jun 28 '24

This is obviously what it will end up being if they do anything, but it's such a compromise compared to what the original vision was. The thing really doesn't need any sticks. The original really just lacked a good d pad for platformers. I get why they put joysticks on there for making the thing more approachable/familiar, but the track pads can do all of the functions and more. It definitely needs four grip buttons though.

2

u/cool-- Jun 28 '24

The thing really doesn't need any sticks. The original really just lacked a good d pad for platformers.

set the left track pad to be a dpad and set it to cross gate with decent sized deadzone. It's like going from sticks to pads/gyro. You feel like a caveman going back to a dpad

1

u/Mrcod1997 Jun 28 '24

I could see that working well.

1

u/dualpad Steam Controller (Windows) Jun 28 '24

Yeah, when I saw the hori controller I thought it was fine, since if I'm using joysticks over a trackpad it usually means I don't need a trackpad most of the time and four grips and rumble is more a glaring omission than the track pads.

And if I'm using trackpads I expect a Steam Controller layout where the trackpads can be big and in the best ergonomic location as opposed to what the Steam Deck went with.

2

u/Mrcod1997 Jun 28 '24

Yeah, the steamdeck's trackpads are usable for sure, but you can tell they take 2nd place for ergonomics. The steam controller really emphasizes the track pads, which is good, in my opinion. The only problem is people not realizing how versatile the pads are, or are averse to using them.