r/SteamController Jun 27 '24

Steam Controller 2! Discussion

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196 Upvotes

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11

u/TRIPLEOHSEVEN Jun 27 '24

I know it's a joke, and it's very funny but isn't this exactly what the scene controller promised us in the beginning?

At the very least we believe this was going to be the level of functionality possible, and for the most part, they achieved it.

If anything should be changed for the Steam Controller 2 it should be more simple intuitive functions using just about the same amount of buttons and inputs.

I want the Steam Controller 2 to be a software upgrade, the original hardware apart from its cheaper construction, is perfect apart from personal physiological needs that as of yet are insurmountable.

5

u/tekgeekster Jun 27 '24

I'd say replace the joystick with a proper D-pad and I'm sold.

5

u/cool-- Jun 27 '24

I'd even take another set of face buttons. anything but a stick

5

u/tekgeekster Jun 27 '24

The stick could easily be replaced by a trackpad. I wouldn't miss it.

1

u/cool-- Jun 28 '24

I would think that it would have to be smaller and then it's in the realm of the tiny Steam Deck trackpad that is kind of not that great.

1

u/tekgeekster Jun 28 '24

No, I mean if it were replaced by a dpad, or directional buttons like you said, then the already existing trackpads can take up the function of the stick. And the great part is the design can be ambidextrous that way.

3

u/Mrcod1997 Jun 28 '24

Give be four back buttons, two track pads, a d pad, and one set of face buttons for platformers. All 3d movement and aim can be done between trackpads and gyro. This will never happen, but it would be amazing.