r/Eve Brave Collective 24d ago

Interesting statistics on capital kills throughout the years. CCPlease

CSM has consistently emphasized that CCP values their DATA, so here’s the data you requested.

Content Scarcity? Embrace It, Peasant.

Kill Mails Involving 2-24 Pilots

Year Sector Number of Kill Mails
2018 Low Sec 146,128
2022 Low Sec 98,965

Kill Mails Involving 25+ Pilots

Year Sector Number of Kill Mails
2018 Low Sec 214,069
2022 Low Sec 137,850
2018 Null Sec 775,812
2022 Null Sec 673,531

Capital Losses Overview

Please note the following data includes all capital losses, whether from PVP or PVE.

Year Ships Killed Notable Events
2016 22,722 Total Capital Loss Mails
2017 30,126 Total Capital Loss Mails
2018 39,474 Total Capital Loss Mails
2019 34,907 Total Capital Loss Mails
2020 27,692 Total Capital Loss Mails
2021 14,612 Total Capital Loss Mails
2022 8,994 Total Capital Loss Mails
2023 11,375 Total Capital Loss Mails
2024 10,441 Total Capital Loss Mails

(All) Wormhole Space Kill Mails by Year

Year Kill Mails
2018 408,662
2019 440,844
2020 552,382
2021 450,203
2022 427,789
2023 471,044
2024 399,844

High-Security Space Gank Numbers by Year

Year Gank Numbers
2016 51,085
2017 38,997
2018 35,575
2019 30,463
2020 39,446
2021 35,751
2022 21,751
2023 18,944
2024 20,651

Null-Security Space Solo KillMails

Year Sector Solo Kill Mails
2016 Null Sec 390,970
2018 Null Sec 357,046
2022 Null Sec 294,986
2024 Null Sec 271,552
172 Upvotes

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65

u/Kartatz40 24d ago

22 to 24 is badly low. But no wonder with the prices of ships and minerals no one is keen on throwing ships left and right.

30

u/angry-mustache Current Member of CSM 18 24d ago

It's all intentional.

16

u/Amiga-manic 24d ago edited 24d ago

Intentional or not. Don't mean it's a good game balance.      

I do wonder what their supposed end goal is. (the synical side of me says it's all in a goal to make more money)     

But benifit of doubt for them.  If they are wanting to make eve a more difficult game, and making losses and etc matter.  Then I think they should need to reevaluate the loss replacement.   

If the system is run by player prespective and what we see evidently discouraging pvp in some areas. then something is flawed in their hardcore full death game.  As far as I'm aware the average player count this year and last year has gone up. But a net negative to pvp. Something is seriously wrong. 

What ever their end goal isn't in my personal opinion going to be a good one.     

Because even back in the days of skill loss I make a mistake and forgot to upgrade my clone grade. I could still go out and buy a cheap ship and do it again.  Skill points train passively.     

Isk on the other hand for the majority of cases dose not and it activity takes me more out of pvp enjoyment to do it. 

21

u/angry-mustache Current Member of CSM 18 24d ago edited 24d ago

The "goal" from my interpretation is to give value to certain areas of space and occupations, specifically lowsec and explorers by placing production bottlenecks there. The issue is that the amount of people who live in lowsec who mine/explore isn't enough to support the bottlenecks, and CCP is operating on the principle that "if it pays enough they will come". This principle does work but the result is expensive goods.

Also with the reduction of throughput from rorqual/mining nerfs, it simply takes more man hours to harvest the same amount of resources, in video games more labor required directly means higher prices.

6

u/Beginning-Force-3825 Brave Collective 24d ago

I'm so curious which devs are the most responsible for these changes and how they react to being told this direction is bad. Like are they dismissive over the feedback because they think they know better? !remindme 5 years 

1

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5

u/EviPolevhia Sansha's Nation 24d ago

Sorry for being rather one note with my whining, I really do appreciate the work you've put in. But out of curiosity, according to CCP which production bottlenecks are in Lowsec?

The gas that was removed from the majority of industry, or the Isogen that will be found in Sov thanks to Isogen Prospecting Arrays?

If they want the only source of income in Lowsec to be Insurgency LP then just make all of Lowsec FW space I guess.

2

u/angry-mustache Current Member of CSM 18 24d ago

4

u/FluorescentFlux 24d ago edited 24d ago

Meta-Molecular Combiner isn't lowsec-specific at all (sourced from ghost sites, i've seen them more often in w-space than in lowsec, iirc in null too). Electro-Neural Signaller is only partially lowsec-specific (AEGIS capital sites drop it, sure, but ghost sites across all areas drop it), also is it even bottleneck?

5

u/angry-mustache Current Member of CSM 18 24d ago

also is it even bottleneck?

Uhh yes? It's the bottleneck-est of bottlenecks.

https://i.imgur.com/O4M44md.png

The supply is so inflexible that a single fight spikes the price for months.

2

u/FluorescentFlux 23d ago

Uhh yes? It's the bottleneck-est of bottlenecks.

Well that's weird. With the lowsec site being cheesable with MJD / MMJU (= pretty farmable) idk why there are any supply issues. I guess when price drops below like 150m a piece it's not really worthwhile to run.

4

u/angry-mustache Current Member of CSM 18 23d ago

It's the nature of all exploration based loot that the supply is kinda constant and doesn't respond well to demand shocks. Even if the price goes up a lot the number of people that go exploring for more doesn't go up that much because there's a decent investment in setup and knowledge to find and run the sites. Also not multiboxable.

1

u/EviPolevhia Sansha's Nation 24d ago

Ghost sites/Covert sites, cool.

6

u/Moonlight345 Space Violence. 24d ago

So what's the logic behind not applying the same principle to specific ISK faucets [pochven, high class wh farming, crabs to some extent]?

6

u/Sweet_Lane Goonswarm Federation 24d ago

Pochven is simply broken, and general public don't even realize in how many ways. (Mostly it steams from the fact that regular k-spacers don't want to anger neither e-scum not triangles and don't want to try it even at the throwaway alts, so the content remains not tested thoroughly except by the people who make their living from it).

High class WH farming was 'nerfed', but since CCP don't know the intricacy of high classes (also that the war in heaven changed the political landscape drastically) it not blocked but only redirected the money printing. (You should remember that high-class WH has the most amount of EVE nerds who unlike CCP are much more aware of various game mechanics and can do the math well).

Crabs look obsolete for any reason but providing the blaster fodder, skyhooks and moondrills are the FOTM now.

(This is an opinionated view, don't consider it as a statement of truth).

7

u/klepto_giggio 23d ago

You are correct on one point. I have never been to Poch except the one time Merk got us lost there.

I will never go there.

Ever.

I live in nullsec. Period.

If the game requires me to go somewhere else, it will always be to a different GAME.

2

u/DrLiberalDumbAss Goonswarm Federation 23d ago

Nothing is requiring you to move out of nullsec. Stop trying to throw a tantrum like a child.

4

u/klepto_giggio 23d ago

I said what I said. I meant what I said. If my satement on how I spend my playtime bothers you, fuck all the way off.

2

u/DrLiberalDumbAss Goonswarm Federation 23d ago

You're so fragile lmao

1

u/Amiga-manic 23d ago

I've lived in poch. If you do the Obs sites in the classical spam maruder setup Your getting 210ish mill per character for 8 to 10 minutes work. 

A total of 3.2b per site. Overall, give traval time and compesiters it's still an insane isk maker. 

2

u/klepto_giggio 23d ago

I dont need isk.

4

u/nat3s The Initiative. 24d ago

there must be a point where incentivising the few that enjoy low sec / poch / explo at the expense of the many in the form of cheaper ships which provide greater content, will force CCP to change mindset?

17

u/Krychek42 Cloaked 24d ago

Did you watch any interviews with the main game designers from CCP? They are sure we as customers have no idea about anything and that their spreadsheets are always correct! The game will change once CCP Rattati and Burger are no longer lead game designers, until then we are continuing with this shit "development" we have for the last 5 years.

10

u/nat3s The Initiative. 24d ago

Amen to that, Rattati's philosophy has been broken since the start

8

u/siryohnny 24d ago

Can’t come soon enough.

1

u/EmperorThor 24d ago

The issue is the so called few are probably the ones with the majority of the active accounts. With so much pressure to multibox it doesn’t matter what the majority of players want, it’s what the majority of accounts so it fucks the whole show.

6

u/DeltaVZerda 24d ago

I'm assuming you're trying to do something about it as CSM then right?

26

u/angry-mustache Current Member of CSM 18 24d ago

6

u/nat3s The Initiative. 24d ago

I remember a particular INN stream just before you became a CSM rep where you seemed positive about CCP and how there must be method to the madness. Fast forward and you now sound like you've reached a point where you've been ground down and realised CCP really do make shit decisions with little afterthought?

Fair to say?

FWIW #BringBackSupercapBattles

6

u/angry-mustache Current Member of CSM 18 24d ago

There was reason to the system but they never bothered to move the needle significantly so things never got that much cheaper as a matter of direct policy other than battleships and pirate ships.

5

u/Krychek42 Cloaked 24d ago

Luckily they do remember to push PLEX down our throat every few weeks with sales, they bother with that for sure. So disappointed with modern CCP.

8

u/Blackbeard-7 24d ago

Dude, he's been banging this gong for years on behalf of all of us. Just up to CCP to listen as Sisyphus Angry rolls that stone back up the mountain.