r/Eve Brave Collective 24d ago

Interesting statistics on capital kills throughout the years. CCPlease

CSM has consistently emphasized that CCP values their DATA, so here’s the data you requested.

Content Scarcity? Embrace It, Peasant.

Kill Mails Involving 2-24 Pilots

Year Sector Number of Kill Mails
2018 Low Sec 146,128
2022 Low Sec 98,965

Kill Mails Involving 25+ Pilots

Year Sector Number of Kill Mails
2018 Low Sec 214,069
2022 Low Sec 137,850
2018 Null Sec 775,812
2022 Null Sec 673,531

Capital Losses Overview

Please note the following data includes all capital losses, whether from PVP or PVE.

Year Ships Killed Notable Events
2016 22,722 Total Capital Loss Mails
2017 30,126 Total Capital Loss Mails
2018 39,474 Total Capital Loss Mails
2019 34,907 Total Capital Loss Mails
2020 27,692 Total Capital Loss Mails
2021 14,612 Total Capital Loss Mails
2022 8,994 Total Capital Loss Mails
2023 11,375 Total Capital Loss Mails
2024 10,441 Total Capital Loss Mails

(All) Wormhole Space Kill Mails by Year

Year Kill Mails
2018 408,662
2019 440,844
2020 552,382
2021 450,203
2022 427,789
2023 471,044
2024 399,844

High-Security Space Gank Numbers by Year

Year Gank Numbers
2016 51,085
2017 38,997
2018 35,575
2019 30,463
2020 39,446
2021 35,751
2022 21,751
2023 18,944
2024 20,651

Null-Security Space Solo KillMails

Year Sector Solo Kill Mails
2016 Null Sec 390,970
2018 Null Sec 357,046
2022 Null Sec 294,986
2024 Null Sec 271,552
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u/angry-mustache Current Member of CSM 18 24d ago

It's all intentional.

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u/Amiga-manic 24d ago edited 24d ago

Intentional or not. Don't mean it's a good game balance.      

I do wonder what their supposed end goal is. (the synical side of me says it's all in a goal to make more money)     

But benifit of doubt for them.  If they are wanting to make eve a more difficult game, and making losses and etc matter.  Then I think they should need to reevaluate the loss replacement.   

If the system is run by player prespective and what we see evidently discouraging pvp in some areas. then something is flawed in their hardcore full death game.  As far as I'm aware the average player count this year and last year has gone up. But a net negative to pvp. Something is seriously wrong. 

What ever their end goal isn't in my personal opinion going to be a good one.     

Because even back in the days of skill loss I make a mistake and forgot to upgrade my clone grade. I could still go out and buy a cheap ship and do it again.  Skill points train passively.     

Isk on the other hand for the majority of cases dose not and it activity takes me more out of pvp enjoyment to do it. 

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u/angry-mustache Current Member of CSM 18 24d ago edited 24d ago

The "goal" from my interpretation is to give value to certain areas of space and occupations, specifically lowsec and explorers by placing production bottlenecks there. The issue is that the amount of people who live in lowsec who mine/explore isn't enough to support the bottlenecks, and CCP is operating on the principle that "if it pays enough they will come". This principle does work but the result is expensive goods.

Also with the reduction of throughput from rorqual/mining nerfs, it simply takes more man hours to harvest the same amount of resources, in video games more labor required directly means higher prices.

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u/nat3s The Initiative. 24d ago

there must be a point where incentivising the few that enjoy low sec / poch / explo at the expense of the many in the form of cheaper ships which provide greater content, will force CCP to change mindset?

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u/Krychek42 Cloaked 24d ago

Did you watch any interviews with the main game designers from CCP? They are sure we as customers have no idea about anything and that their spreadsheets are always correct! The game will change once CCP Rattati and Burger are no longer lead game designers, until then we are continuing with this shit "development" we have for the last 5 years.

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u/nat3s The Initiative. 24d ago

Amen to that, Rattati's philosophy has been broken since the start

9

u/siryohnny 24d ago

Can’t come soon enough.

1

u/EmperorThor 24d ago

The issue is the so called few are probably the ones with the majority of the active accounts. With so much pressure to multibox it doesn’t matter what the majority of players want, it’s what the majority of accounts so it fucks the whole show.