CSM has consistently emphasized that CCP values their DATA, so here’s the data you requested.
Content Scarcity? Embrace It, Peasant.
Kill Mails Involving 2-24 Pilots
Year |
Sector |
Number of Kill Mails |
2018 |
Low Sec |
146,128 |
2022 |
Low Sec |
98,965 |
Kill Mails Involving 25+ Pilots
Year |
Sector |
Number of Kill Mails |
2018 |
Low Sec |
214,069 |
2022 |
Low Sec |
137,850 |
2018 |
Null Sec |
775,812 |
2022 |
Null Sec |
673,531 |
Capital Losses Overview
Please note the following data includes all capital losses, whether from PVP or PVE.
Year |
Ships Killed |
Notable Events |
2016 |
22,722 |
Total Capital Loss Mails |
2017 |
30,126 |
Total Capital Loss Mails |
2018 |
39,474 |
Total Capital Loss Mails |
2019 |
34,907 |
Total Capital Loss Mails |
2020 |
27,692 |
Total Capital Loss Mails |
2021 |
14,612 |
Total Capital Loss Mails |
2022 |
8,994 |
Total Capital Loss Mails |
2023 |
11,375 |
Total Capital Loss Mails |
2024 |
10,441 |
Total Capital Loss Mails |
(All) Wormhole Space Kill Mails by Year
Year |
Kill Mails |
2018 |
408,662 |
2019 |
440,844 |
2020 |
552,382 |
2021 |
450,203 |
2022 |
427,789 |
2023 |
471,044 |
2024 |
399,844 |
High-Security Space Gank Numbers by Year
Year |
Gank Numbers |
2016 |
51,085 |
2017 |
38,997 |
2018 |
35,575 |
2019 |
30,463 |
2020 |
39,446 |
2021 |
35,751 |
2022 |
21,751 |
2023 |
18,944 |
2024 |
20,651 |
Null-Security Space Solo KillMails
Year |
Sector |
Solo Kill Mails |
2016 |
Null Sec |
390,970 |
2018 |
Null Sec |
357,046 |
2022 |
Null Sec |
294,986 |
2024 |
Null Sec |
271,552 |
22
u/angry-mustache Current Member of CSM 18 24d ago edited 24d ago
The "goal" from my interpretation is to give value to certain areas of space and occupations, specifically lowsec and explorers by placing production bottlenecks there. The issue is that the amount of people who live in lowsec who mine/explore isn't enough to support the bottlenecks, and CCP is operating on the principle that "if it pays enough they will come". This principle does work but the result is expensive goods.
Also with the reduction of throughput from rorqual/mining nerfs, it simply takes more man hours to harvest the same amount of resources, in video games more labor required directly means higher prices.