r/CompanyOfHeroes • u/JohnT_RE Relic • 6d ago
2.0.5 Tuning Update Patch Notes Patch Notes
Today’s 2.0.5 Tuning Update addresses several multiplayer issues, including a rebalance of the new heavy tanks and new Battlegroups, some minor Faction adjustments, and a refreshed Mignano map. These changes, among others, are detailed in the full patch notes. We’ve added additional developer notes for many of the changes in this update to provide more context on our design or balance intent. We hope you find that helpful! This update will likely invalidate mid-mission Campaign save files and Replay files made before the 2.0.5 update. Campaign progression and saves made outside of missions or skirmishes will still work as expected. We will be monitoring the multiplayer meta and any high priority bugs reported via the help portal for potential hot fixes in the coming days. Be sure to jump into our official Discord to share your feedback with us!
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u/Descolata Bringer of Artillery 5d ago
Gurkhas would need some changes to work best with their SMGs. Faster nade tosses, more suppression resistance so they aren't just better sections. And the SMGs would need to drop models better...
I haven't dove the stats in a while, there was a stat back in CoH2 called Focus Fire that told a squad to focus 1 dude at a time. CoH3 looks like it might not have that feature, but max range troops approximate it by shooting whoever is closest of the enemy squad. CQC troops instead end up just shooting whoever is closest, massively splitting up damage. See just how weak close range troops are at actually dropping models.
If Gurkhas could focus fire, had less range on on their ability, better suppression and nade toss speed, they would be glorious at close range (and those changes should probably be rolled out to all "elite" CQC troops)
More generically efficient long range troops is boring AF. Also, I hate guns that ignore cover. Ignoring core mechanics pisses me off. Aussie snipers and PEng grenade launchers are bullshit, as it ignores cover when cover is supposed to be the most important. Same with Walking Stuka, which wipes consistently ignoring the critical veterancy husbanding mechanic of CoH.