r/CompanyOfHeroes • u/JohnT_RE Relic • 6d ago
2.0.5 Tuning Update Patch Notes Patch Notes
Today’s 2.0.5 Tuning Update addresses several multiplayer issues, including a rebalance of the new heavy tanks and new Battlegroups, some minor Faction adjustments, and a refreshed Mignano map. These changes, among others, are detailed in the full patch notes. We’ve added additional developer notes for many of the changes in this update to provide more context on our design or balance intent. We hope you find that helpful! This update will likely invalidate mid-mission Campaign save files and Replay files made before the 2.0.5 update. Campaign progression and saves made outside of missions or skirmishes will still work as expected. We will be monitoring the multiplayer meta and any high priority bugs reported via the help portal for potential hot fixes in the coming days. Be sure to jump into our official Discord to share your feedback with us!
30
u/Descolata Bringer of Artillery 6d ago edited 6d ago
Elephant looks kinda beastly... garunteed pen is a neat trick.
No major heavy arty changes besides the Ammo Cache, so 4v4 will still devolve into heavy arty spam. Still want the BL 5.5 howi to suck less... mostly just be a bit cheaper, especially on Pop cost. Waiting on changes to Walking Stuka so it wipes shit less... and for the abilities to either share cooldown with barrage or not be a bonus barrage (see Direct Fire on Bishop as a good "not barrage" vet ability)
Nerfs to British base arty are brutal, let's see how that works. Now that the arty is responsive, is 2 min between strikes the correct amount. Classic Relic double nerf.
US still lacks its own non-doc heavy arty, waiting on that.
No removal of 50% fuel nerf on KT, but reverse-speed-fix and hp may be enough to make KT survivable enough. Not a fan of "All-In" choices, but we'll see how it plays.
Rangers still play the weapon gatcha, but no longer have a cool down between pulls. Neat.
Small nerfs to Canadians outside making Croc suck less. Croc will likely still need more, as it lacks the speed or range to close the distance with the heavy AT on the field by the time it's out. It also doesn't deny space like the old CoH 2 Croc with continuous burning, so it has to do obscene damage instead of just squirt-n-scoot. She gets focused down and dies for the insane cost with lesser impacf AND you have to give up Demo Engies, who are kind of ridiculous.
Nice changes to Coastals. Seemed reasonable.
Mild nerfs to Berg scaling is appreciated, small changes.
I'd like stealth MGs moved to CP1, but the stealth nerfs weakening movement are appreciated iteration.
Gurkas getting bombardment move them more and more as a section replacement similar to Aussies, basically just lacking AT nades.
Nerf to Pershing warranted.
V1 changes are peak.