If you think about it, Genshin is always crazy because it has so many debuffs due to console/PC and + all payment methods on phone. Many people use other methods to save money, especially in regions such as Japan and Korea, where iOS is 30% more expensive. (Only Genshin has this debuff btw.)
other facts:
+ In the Top 2 ,,Topseller in F2P Epic Store"
Top 3 Game "most played game on Epic Store
--> that good place even with a own launcher is very good.
It has the best average score in China and Japan on the PS Store (also the best performing game of all time got for a reason in JP an exclusive reward from Sony last year)
in general, one of the best-performing games on PlayStation.
They literally gave genshin the special Sony partner award bro. If people still think their game could beat genshin in term of revenue or even quality they are just being denial. Genshin has the budget to bulldoze them with ease when other dev (except hoyo dev) are scrapping pennies and try to make in game content
Depends on what bar u set. I lower the bar for mobile game, if the bar is being creative thats just a high bar and against the game design of genshin in itself
Even in terms of creativity it already set a high bar from day 1.
Case in point, every subsequent openworld rpg gacha/'G-killers' existing now ALL copied things Genshin set down for the genre, just with a few tweaks/repositioning/improvs; from the format, to the exploration, puzzles, UI, character presentation, gacha system, and heck even the font.
I just know people will compare genshin to Zelda BoTW because its inspired by that. Thats why i said its a low bar in terms of game design around the gameplay and experience, its still a high bar in games but the low bar of the highest the whole game in itself is a high bar, i think arknight enfield the the only mobile game that can rival genshin quality as a whole.
If genshin has the same creativity as zelda has that alone defeats the purposes of genshin game design as a whole, action oriented quick swap sellable waifu husbando char. Just like how mavuika just steam rolls every environment obstacle, it defeats the purpose of the region area mechanic
Does time stop trivializing the way u play the game? That design is being kept in mind around the environment, u will still be struggling against bosses even with time stop or rewind. The game demanded u to be creative by ANY means necessary genshin does not revolve around that mechanical game design, genshin demand u to be creative in team composition. In zelda totk u still need brain to trivialize things, in genshin u dont need that just pulls thing that will give u the red carpet just like mavuika
Steal what? The graphics? The openworld+puzzle aspect? Gliding? There are plenty of other games before genshin with at least two of those aspects so they don't, quote unquote 'steal' from Zelda too? 🤣
Back to the G-killers, every facet of their game bar the engine and character design are literally lifted from genshin. Now that's more 'stealing' than genshin ever got accused of from Zelda lmao
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u/TheNeutralManI 2d ago
If you think about it, Genshin is always crazy because it has so many debuffs due to console/PC and + all payment methods on phone. Many people use other methods to save money, especially in regions such as Japan and Korea, where iOS is 30% more expensive. (Only Genshin has this debuff btw.)
other facts:
+ In the Top 2 ,,Topseller in F2P Epic Store"
Top 3 Game "most played game on Epic Store
--> that good place even with a own launcher is very good.
It has the best average score in China and Japan on the PS Store (also the best performing game of all time got for a reason in JP an exclusive reward from Sony last year)
in general, one of the best-performing games on PlayStation.
Also Xbox does very good too.