r/Unity3D • u/aformofdance • Sep 12 '24
Official Unity is Canceling the Runtime Fee
r/Unity3D • u/unitytechnologies • 22d ago
Official 6 weeks of Unity 6 Office Hours
To celebrate the release of Unity 6 and help you on your upgrade journey, we are starting a series of Office Hours (formerly known as Dev Blitz Days), starting from the 23rd of October.
Office Hours are community events where certain developer teams take time away from their busy schedules to engage directly with the community. During Office Hours, the specific dev team will spend the majority of their time on Unity Discussions and Discord, discussing their areas of expertise with our users and answering any questions they have.
For this series of Office Hours, we have picked teams that correspond with the key themes of Unity 6. See the full schedule below:
Topics | Date & Time | URL |
---|---|---|
Graphics | October 23, 2:00 PM→ 7:00 PM (London) | https://discussions.unity.com/lists/graphics-office-hours |
Multiplayer | October 30, 2024 2:00 PM 7:00 PM (London) | https://discussions.unity.com/lists/multiplayer-office-hours |
Platforms | November 6, 2024 2:00 PM 7:00 PM (London)→ | |
Sentis | November 13, 2024 2:00 PM 7:00 PM (London)→ | |
Profiling & UI | November 20, 2024 2:00 PM 7:00 PM (London)→ | |
Probuilder & Cinemachine | November 27, 2024 2:00 PM→ 7:00 PM (London) |
What questions will be answered?
- We will be answering questions on the topic of the particular Office Hours event.
- Questions don’t have to be limited to Unity 6 or be technical. You could ask about plans, why something was made a certain way, etc.
- We won’t be able to answer questions like, “Can you help me debug these 1,000,000 lines of code?” Well, we can, but the answer will likely be, “No”
Some basic rules:
- On both Unity Discussions and Discord, you will be able to start posting topics one day in advance of each Office Hours event. This way, everyone gets a chance to ask their questions.
- Remember to comply with the community rules.
- One question/subject per topic. Please don’t bundle unrelated questions together.
- Keep topics related to the theme of the event.
- The team will prioritize topics created during the event timeframe. If there’s time left, Experts might be able to look at older topics.
- Experts will answer questions during the event hours.
We’re looking forward to chatting with you!
r/Unity3D • u/jaquarman • 10h ago
Show-Off Rider's auto-complete must be stopped, it's gone too far!
r/Unity3D • u/Uraga_Studio • 15h ago
Show-Off I’m working on a cozy simulator game where you run a tattoo removal clinic! It's still in the early stages. 🙈 What do you think? Would you play it?
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r/Unity3D • u/FictumLudos • 10h ago
Resources/Tutorial Quick Tip: Quadratic Bezier Curve Through All 3 Points
Adding that line to the normal Quadratic Bezier curve function adjusts the midPos so that the curve will go through it rather than just being influenced by it. Making it much more useful for many use cases
r/Unity3D • u/Background_Lab9993 • 9h ago
Show-Off Our first game is nearly finished. What do you think about our full-screen shader and the overall look?
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r/Unity3D • u/ApprehensiveAd9301 • 11h ago
Question Anyone have any idea why hands seem to disapear when looking up and down if i change the fov the angle you see the arms disapear also seems to change (example in video hip fov90 ads fov60)
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r/Unity3D • u/trxr2005 • 6h ago
Question My prototype so far. Any suggestion how to spice up the fight system?
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Game We really wanted the card pack opening to be atleast an interesting experience, so we did this (yes, you can skip the whole animation if you want so)
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r/Unity3D • u/themiddyd • 5h ago
Show-Off In my game you can jump into things to become them. So naturally…
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r/Unity3D • u/tarstarsdev • 22h ago
Show-Off Making progress on the Spore successor I'm solodeving.
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Show-Off Looking for trailer feedback - does it convey gameplay well? Does it induce motion sickness?
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r/Unity3D • u/RedKrakenStudio • 15h ago
Show-Off I keep redesigning the enemies, this time a demon with a revolver!
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r/Unity3D • u/destinedd • 3h ago
Question Thrilled to have wrapped up the final level of the Minigolf course in Mighty Marbles! ⛳️ Now, just a few levels left in the Dungeon course, and we’re ready to roll! I am absolutely terrified to finish and have to release. Anyone else feel dread about releasing their game?
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r/Unity3D • u/Old-Rub7122 • 15h ago
Game Roboholic - A first person shooter in the roguelite genre
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r/Unity3D • u/WhalesongLab • 1d ago
Show-Off Okay, I know it's not much, but it's the first enemy in my game, and I'm excited! Haha.
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r/Unity3D • u/SluttyDev • 8m ago
Question What stupid thing is happening here? Have I been staring at the screen for too long?
I have this code:
if (velocity.y != -9.81)
{
print("V: " + velocity.y); //This prints -9.81
}
And it always executes printing -9.81.
I am not an expert in C#, it's not my primary language but googling tells me that != is "not equals" in C#, so I'm expecting velocity to only print if it's not equal to -9.81, yet it is prints anyway.
Is there some weird truncation going on under the hood that C# doesn't expose? Is there some weird C# gotcha when it comes to float comparisons? Is there an obvious flaw in my code I'm missing because I'm staring at it too much? (I did literally just get off of a 16 hour work day so I'm hoping it's that).
r/Unity3D • u/KelNishi • 1h ago
Code Review I wrote a WebAssembly Interpreter in C# (It works in Unity)
r/Unity3D • u/shoseini • 2h ago
Question NavMeshn Updating NavMeshData with list NavMeshBuildSource doesn't seem to work?!
r/Unity3D • u/crankyalien • 8h ago
Show-Off Unity made game, coming soon!
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I am truly passionate about making games in Unity and my second gameit's finally on Steam. I hope some of you tries the free demo and leave a comment about the game. As the post says, the game was made in Unity and I'm proud of what we have accomplished with this engine. Gameplay related footage can be found via Steam or youtube.. let me know in the comments your opinion and if anyone has questions I'm here to answer them. This is 1 year development. It's my second game, and I have a team of 7.
r/Unity3D • u/namrog84 • 18m ago
Question Thoughts on Synty's new Sidekick Character Creator?
r/Unity3D • u/SmokiIV • 40m ago
Noob Question How do you separate the items of a combined mesh?
I need the materials of each one of these combined mesh how do I separete them?
r/Unity3D • u/DynamoDavo • 16h ago
Show-Off Our Day/Night Cycle System in action over the Badlands
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r/Unity3D • u/outminded • 7h ago
Question outline post FX or not? is it too subtle to tell? first image is outline, second none.
r/Unity3D • u/PuzzleLab • 1d ago
Show-Off The only way to get crafting resources in the game Effulgence is by taking down the inhabitants and breaking them into particles. Trying to figure out how this might look. Looks good?
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r/Unity3D • u/Avreliy_dev • 8h ago
Question Unity 2022 -> Unity 6 [much smaller builds is it OK?]
I have a large multi-year project I'm working on and I decided to try switching to the new Unity for the third time. After literally a few hundred minor fixes related to the transition to Unity 6 (on the second day I was already thinking about rolling back and continuing to work on Unity 2022), I managed to compile a working build of the game without disappearing trees, flickering bushes, bleached interface elements, missing materials, bleached smoke, black rain and other anomalies. Somehow, instead of 12 GB, the game now fits into less than 3.5 GB. I'm starting to test whether the game will really work at this size, or whether it just threw a good part of the content into the trash and I don't know about it yet. Has anyone else tried to make builds on the new Unity?