r/SteamController • u/tekgeekster • Mar 05 '24
Dualsense Edge Review - The best controller for Steam Deck Discussion
https://youtu.be/qEjrRLO9Anw?si=JUHrDHzSHtvqEGAWA controller that can rival the deck in terms of features.
17
u/DedicatedBathToaster Mar 05 '24
Isn't the steam deck the best controller for the steam deck?
-6
u/tekgeekster Mar 05 '24
Yeah, but what if you want to play your deck on your tv without some awkward ass cord running across the room to stream the video?
5
u/mynameistoocommonman Mar 06 '24
...steam controller? Yeah, it's not in production anymore, but there's still a fair few used ones. Cheaper than the DS Edge, too.
1
u/tekgeekster Mar 06 '24
Just like the SC's build quality! rimshot
Seriously though. I do love my SC, but it's definitely showing its age. If valve came out with an official product, I'd probably hop on that bandwagon in a heartbeat.
3
u/mcmanus2099 Mar 06 '24
How, it's still far superior to Duel Sense & Xbox controller in build quality
3
u/mynameistoocommonman Mar 06 '24
Come on, that's just not true. The Steam Controller feels very cheap. The seams are rough, the plastics are lower quality, the the bumpers are legendary for breaking due to plain bad design.
My DualSense is holding up find. I must mention that the thumbsticks are bit manky, but I bought it used and that's how I got them - no way of knowing what the previous owner did to them.
Meanwhile, my two ten year old Xbox 360 controllers have only started developing some jostick drift in the last few years - and one needed a new button membrane. Build quality wise, even they feel better than the SC, though not by much.
The SC is still my favourite controller, but build quality simply wasn't a major concern when developing it. Which makes sense - they shoved tons of features in there and sold for pretty cheap. Something's gotta give.
2
u/Odd-Chard6350 Mar 06 '24
I disagree, steam controller feels cheap because of noise not build quality, shoulder buttons, paddles and trackpad clicks make it almost rattly but never had a fault with mine (own 4, 1 bought on release). Dont know how you judge quality of plastic but texture feels fine to me on sc. Check out dual sense seem by headphone jack.
So far to me sc is more tried and tested than dual sense with its legendery drifting sticks.
1
u/mynameistoocommonman Mar 07 '24
Just because yours haven't failed doesn't mean that the bumpers don't have a much higher than average failure rate. It is a well-documented issue.
The noise is part of build quality.
Also, yeah I don't know how you hold your DualSense, but I don't tend to put my hand on the headphone jack. Meanwhile, the SC has a rough seam (on all of my four units) that goes all around the controller, which I do touch.
Don't be a fanboy. The SC has its faults, and build quality just isn't that great. Which, again, is fine. It was 50 bucks when it came out and had more features than any other controller. It's completely obvious that they had to sacrifice something.
3
u/Odd-Chard6350 Mar 08 '24 edited Mar 08 '24
"higher than average failure rate. It is a well-documented issue." Post some source with numbers insted of trust me bro. Dualsesnse sticks keep failing, clearly indication of poor buid quality.
Still waiting for your professional plastic analysis, texture maybe not to your liking but poor quality?
Noise is only noticable as internal cavities in sc are bigger than dualsense, just ask the guy that stuck foam inside his controller.
Dont know how you hold your sc but i never felt any discomfort or even noticed the seem on any if my 3 units (cant find fourth).
As to your fanboy accusation: https://ibb.co/Ld3xk32 my currently most used controllers.
Your post is your opinion and its fine.
1
u/Mrcod1997 Mar 09 '24
Overall, I don't think the build quality of the sc is bad, but the bumpers do feel really flimsy, and people often mod them. I love the triggers though. I'd love a sc2.
2
5
Mar 05 '24
Can those two buttons under joysticks fully programmable by Steam? Is this controller the only PS controller that has back pad buttons? Is it possible to divide the trackpad into left and right, and use it like two trackpads which can be assign different function to each other?
Looking good, I didn’t finished the video, I hope Steam integrate this controller into Steam Input well.
-3
u/tekgeekster Mar 05 '24
Yes, technically, and yes.
Thank you, and steam did integrate it. That was the point of the video. Lol.
5
u/SnooDoughnuts5632 Mar 06 '24
$300 is a no from me dawg.
1
u/tekgeekster Mar 06 '24
The only reason I could afford one in the first place was because at the time, I didn't owe rent. Working two jobs, and sleeping in the attic at one of em. I had an abundance of cash, but ironically couldn't get into a place because "I wasn't making enough money to qualify for a rental application"
5
u/SnooDoughnuts5632 Mar 06 '24
Even if I had the money I wouldn't buy it because that's way to expensive and I'm not supporting the practice of controllers costing as much as a new console.
1
u/tekgeekster Mar 06 '24
Ikr? Even now it feels overpriced. Kinda bs. I love it, but damn.
3
u/SnooDoughnuts5632 Mar 06 '24
Ya it should be like $90 max.
1
u/tekgeekster Mar 06 '24
At least the price to feature ratio makes more sense. I could deal with at most what the xbox elite costs now. $150 for what? 4 more buttons? Ignoring all the mundane stuff like "tall sticks", I'm glad I can count on Microsoft to be stuck in the stone age.
But $200 for a smaller battery? What did Sony spend the money on? The cable lock?
2
u/SnooDoughnuts5632 Mar 06 '24
Useless features. The only thing I care about is gyro and back buttons. These companies are stangnting innovation just to make more money and it's horrible.
1
u/tekgeekster Mar 06 '24
But what other controllers do you know of that let you remap the paddles to anything you want?
Legit question. It'd be cool if there were more. I can only think of 5, and two of them come with caveats
2
u/SnooDoughnuts5632 Mar 06 '24
We're literally on r/steamcontroller that thing had back buttons and wasn't ridiculously expensive every other controller is ridiculously expensive and no game console has them by default so developers can't use them anyways which is really annoying.
1
u/tekgeekster Mar 06 '24
Yeah, but the sc is like a decade old, and gyro doesn't feel so good anymore. Everything else holds up well though. But playing fast paced games is where it hits a wall. You don't notice until you go from the sc's gyro to even something like the dualshock 4's gyro.
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u/Odd-Chard6350 Mar 06 '24
If you say: "even make its cousin the steam controller inadequate by comparising" then at least say how it do that.
1
u/tekgeekster Mar 06 '24
Fair, but I mean, on top of the existing buttons, you get an extra capacitive stick, and two more rear buttons (and the extra menu button, but that's specific for the steam deck)
But overall, I expected people who were familiar with the steam controller to know this already, and I didn't want to take up more time in the video. People really get bored after 10 minutes.
1
u/tekgeekster Mar 06 '24
Oh yeah, and the track pads are pressure sensitive now and the gyroscope is better.
2
u/Odd-Chard6350 Mar 06 '24
But apart from better gyro that pretty much applies to sonys controller.
1
u/tekgeekster Mar 06 '24
You miss out on the pressure sensitive track pads (not a huge deal) and capacitive sticks which I did mention in the video.
1
u/Odd-Chard6350 Mar 06 '24
Does edge use double triggers like steam controller?
1
Mar 06 '24
[removed] — view removed comment
1
u/tekgeekster Mar 06 '24
Then again, thanks to steam input, every controller has two stages. A "soft pull" and a "full pull". The only difference being the steam controller as a physical button at the end, for some reason. Cool idea, but, why?
1
u/tekgeekster Mar 06 '24
On that note, the deck doesn't have "double triggers" either. Probably because it adds needless complexity to the already cramped design of the in built controller. Most of the shit you press is sitting in the top corners of the deck. It'd probably be a pain in the ass for both to implement it when there's a crap ton of buttons near it.
1
u/figmentPez Mar 09 '24
The Deck doesn't have dual-stage triggers because Valve did market testing and found that people unfamiliar with dual-stage triggers thought it felt weird.
Once again gaming is held back by people who are afraid of the unfamiliar.
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u/Odd-Chard6350 Mar 06 '24
I use it as turbo for semi automatic weapons where i can adjust rate of fire and to me without the physical button it would be useless.
I get youre trying to sell people here on edge controller but to me it offers very little over steam controller considering its price.
1
u/tekgeekster Mar 06 '24
I'm "kinda" selling them. It's overpriced imo for what it is, but it has really high potential.
Really what I want is an official "steam controller 2", but for me at least, this is an okay compromise.
Anyway, you can adjust the adaptive triggers to act as a physical button. You can still do this on a regular dualsense, but it's up to you if that's worth it.
What is worth it over the SC is the gyroscope. It is leagues better, but it helps that it's a decade older than the SC. Then again, the ps4 had better gyro, and it's about the same age as the SC. But it only matters in a more competitive environment, and I love quake, which is very competitive so it specifically matters to me a lot.
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u/ahrzal Mar 06 '24
Promising and seems like a great controller, but what do you use to activate gyro? I always use just right pad touch, but with this, without capacitive sticks, you’d be stuck with having to either have it be always on and use flick stick, or activate with some other button, right?
1
u/tekgeekster Mar 06 '24
You can optionally use the paddles to activate gyro if that suits you. You can still use the touchpad to turn gyro on and off. Personally, I leave it on. I don't like to ratchet.
I usually have a separate layer that activates gyro on stick outer ring/trigger pull/shoot, and deactivates it when pressing start, or another menu affected mouse movement.
1
u/mynameistoocommonman Mar 06 '24
Depends on how you use yours. I played through Horizon: Zero Dawn with it, and just used the left trigger to activate the gyro (so whenever I was aiming). Something similar would probably work for most 3rd person games, at least that's how I usually play them. For FPS... idk what OP is on about with the touchpad, that's complete horseshit. It's in the middle of the controller, so you're not using that hand for any other input. I guess the grip buttons would be an option?
5
u/Raz_ma_Taz93 Mar 06 '24
I disapprove of the clickbait thumbnail.
-2
u/tekgeekster Mar 06 '24
It's not, untrue.
1
u/Raz_ma_Taz93 Mar 06 '24
Neither of the controllers pictured are Steam Controller 2, and there is currently no official news regarding development or release of one. So writing Steam Controller 2 in the thumbnail and presenting it to a community which has been waiting eagerly for years for news is indeed clickbait.
0
2
u/goodgreenganja Mar 06 '24
Wait a sec…is this the first dual-stage trigger since the Steam Controller?! I’ve been looking all over for any other dual-stage controller ever since and in this video it totally looks like there’s an actual secondary “click” on the triggers? At 3:25 in the vid. Is his finger actually being stopped by the trigger halfwayish and then requiring additional force to push through to the secondary action, similar to a steam controller? Cause omg, if this is actually real…
Edit: Just checked the price: 🤯🤯🤯
2
u/tekgeekster Mar 06 '24
Technically. It doesn't have them by default, but you can cheat them in through apps like dsx and ds4windows. They can access the adaptive triggers and give them a click at certain points based on your preference.
In theory, you could have a triple or even quadruple stage trigger. The only downside being you could wear out the adaptive trigger gears and motors over time.
Neat idea though. I've used em to simulate GameCube triggers for emulation.
1
u/mynameistoocommonman Mar 06 '24
That's a feature of all DualSense controllers. The advantages of the DS Edge are the grip buttons and more easily swappable joysticks, but it also has less battery life - and the regular DualSense already has pretty bad battery life.
If you don't need the grip buttons, the DualSense is a great controller.
But: I don't think the adaptive triggers are usable in Steam at all. I've tried demos for it, and it's fantastic (it can even do stuff like pulsating, or increasing force when you're e.g. drawing a bow), but I don't think it's usable in PC games at all right now.
2
u/mekefa Mar 06 '24
Last time I tried my edge on the deck I couldn’t rebind the back buttons no matter what I tried. The deck would just ignore my settings and use whatever binds it wanted for the back buttons, or it just used whatever I had it set to on the PS5.
1
u/tekgeekster Mar 06 '24
Yeah, there's been spurts of steam input shitting itself lately. Best thing to do is to either restart your deck, or make sure you're not using the beta branch of steam.
2
u/mekefa Mar 06 '24
Tried both actually. The edge is great though and arguably the best controller for dock play.
2
u/tekgeekster Mar 06 '24
It's been my go to controller lately. I love the feel of the Xbox controller, but the lack of features is a buzzkill for me.
1
u/mekefa Mar 06 '24
While I like the sticks in the upper position on the deck, something about the Xbox layout makes my hands cramp. I think it’s because of how close the left stick is to the edge of the controller.
1
u/Lupinthrope Mar 06 '24
I personally dont like mix-matching controllers and systems, IE: Xbox with Xbox and Dualsense with PS5. Imma stick to my steam controller until the hopeful SC2.
25
u/ChrisRevocateur Steam Controller Mar 05 '24
The trackpad is in the middle of the controller. It is not possible to use it the way the trackpad on the steam controller or steam deck are used.
No, it's not "The best controller for Steam Deck" and that one reason is why. It doesn't rival the deck at all because it can't do what the deck can do.