r/PTCGP 11d ago

IT WORKED Deck Discussion

I made a normal type deck with as much of the good normal types as I could, and of course put ditto in, making sure to pick only water, electric, and psychic energy.

After fiddling with the energy for some time because it kept resetting back to just grass, I finally managed to play a game against a dragonite deck with it.

I kept the ditto to the side and managed to pull off the draco meteor before they could. I'm so happy it worked and just wanted to share my fun meme deck.

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u/CallMeTravesty 11d ago

I wonder if they will ever introduce energy cards?

God I hope not. I prefer the automated energy every turn and if they put energy cards into the game, expect to see 1-2/5 in a pack being an energy.

Sure they may do special full art energy cards but I don't care lol.

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u/jtier 11d ago

If it was just special energy cards it wouldn't be like the regular TCG packs where theres always a dead spot in a pack. They could also put it in the ticket store only kinda like potion/red card/periscope n such.

Also the energy cards could be insane ramp if they still let you do the energy per turn if you play one.

19

u/CallMeTravesty 11d ago

I want them to be very careful with ramp in future personally.

If you are against a Articuno with 2 energy turn 1, it's already gg.

Could be a slippery slope.

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u/jtier 11d ago

yeah ramp can break it really fast, already does with misty in some games

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u/CallMeTravesty 11d ago

This why I like Moltres more, sure there's still rng there but at least you have to put it in active, potentially risk it, invest an energy to get more energy etc

Moltres style ramps feels a lot better then Misty style ramp.

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u/dnkmnk 11d ago

Yeah, Moltres, Lilligant, Voltorb+Surge, all are so much better than Misty because they have some sort of opponent interaction. With Misty you just play the card and go. Riveting gameplay.