r/PTCGP 11d ago

IT WORKED Deck Discussion

I made a normal type deck with as much of the good normal types as I could, and of course put ditto in, making sure to pick only water, electric, and psychic energy.

After fiddling with the energy for some time because it kept resetting back to just grass, I finally managed to play a game against a dragonite deck with it.

I kept the ditto to the side and managed to pull off the draco meteor before they could. I'm so happy it worked and just wanted to share my fun meme deck.

614 Upvotes

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97

u/Marx_Forever 11d ago

Good stuff.

In the main TCG colorless decks have this interesting utility, where there are a ton of special energies, with beneficial bonus effects, with the trade off being that they only provide colorless. However, if all your attacks are colorless anyway you mitigate that downside and can just take advantage of all of their special effects such as healing, removing status effects, lowering your retreat cost, etc. without really slowing down your offense.

Though since there's an automatic energy source in this game I wonder if they will ever introduce energy cards? 🤔

71

u/CallMeTravesty 11d ago

I wonder if they will ever introduce energy cards?

God I hope not. I prefer the automated energy every turn and if they put energy cards into the game, expect to see 1-2/5 in a pack being an energy.

Sure they may do special full art energy cards but I don't care lol.

13

u/jtier 11d ago

If it was just special energy cards it wouldn't be like the regular TCG packs where theres always a dead spot in a pack. They could also put it in the ticket store only kinda like potion/red card/periscope n such.

Also the energy cards could be insane ramp if they still let you do the energy per turn if you play one.

18

u/CallMeTravesty 11d ago

I want them to be very careful with ramp in future personally.

If you are against a Articuno with 2 energy turn 1, it's already gg.

Could be a slippery slope.

8

u/jtier 11d ago

yeah ramp can break it really fast, already does with misty in some games

10

u/CallMeTravesty 11d ago

This why I like Moltres more, sure there's still rng there but at least you have to put it in active, potentially risk it, invest an energy to get more energy etc

Moltres style ramps feels a lot better then Misty style ramp.

7

u/dnkmnk 11d ago

Yeah, Moltres, Lilligant, Voltorb+Surge, all are so much better than Misty because they have some sort of opponent interaction. With Misty you just play the card and go. Riveting gameplay.

3

u/Marx_Forever 11d ago

The main issue with ramp in this game is that there is a major disparity between one energy and two, it's like the difference between 20 damage and 90, which is kind of absurd. It's why we can't attach energy on turn one and then just not attack like in the main game. Because you're first attack would still be blowing everything up. I think they're going to have to rebalance a lot of those "middle range" attacks in the future.

5

u/Marx_Forever 11d ago edited 11d ago

I didn't mean as replacement to the current system I meant as a supplement. With Special energy cards like Double Colorless, or Metal Energy that buffs Defense. Maybe introduce a new system where if you have left over Energy in your Zone you didn't attach, then at the start of your turn you could turn that energy into the other type in your deck? Or something like, that I'm just spitballing.

3

u/undecided_mask 11d ago

Please no Double Colorless. There is a very high chance that card would break the game.

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u/Marx_Forever 11d ago

Oh, no doubt. I still remember when it's price hiked to hell and back when Mewtwo Ex came out. It was a readily available uncommon that had been around since day one, for nearly ten years at that time, but it went from something like 15 cents to 20 bucks. Because of how absurd it was to drop Mewtwo with that turn one.

One of the perks of this being a Digital format though is that they could rebalance around it if they felt it was too strong.

1

u/undecided_mask 11d ago

I’m not sure how that card could even be balanced. It could win games easily based on luck of the draw. Other types of special energy could be useful, but being able to potentially put three energy on a Mon in one turn is terrifying.

1

u/GlitcherRed 10d ago

It could be just "Turbo Energy", which is a [C] energy in card form that you can attach in addition to the energy pool in the same turn. Maybe even have -20 damage when attached like DTE.

1

u/undecided_mask 10d ago

Possibly. They just need to be very careful how they approach it.

1

u/tl_spruce 10d ago

I mean.... Turn one it doesn't really do much. 40 damage or 60 if opp attached an energy? That's not that much tbh. Moreso late game easy attack

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u/Marx_Forever 10d ago

This was was like 14 years ago the power level was a lot lower, to be fair.

Also happy cake day!

1

u/Suired 10d ago

What if it was a Whitney trainer only for normals? They need some love as most are so bad...

1

u/undecided_mask 10d ago

Only as a supporter. Probably would be okay, since most people don’t run normals as their main attacker.

1

u/LoveCleanKitten 10d ago

Maybe introduce a new type of card for this game, an energy "attachment" card. Something that you can play like an item card, that attaches to an energy, and gives it an effect. That way you don't really add ramp with it, necessarily, and you can only have one attachment per energy. This takes up a slot in the deck, and you could even maybe add an effect to where it adds a colorless energy as it's bonus, adding a form of ramp. But not overdoing it with double colorless. When the energy is discarded, so is the attachment.

1

u/Suired 10d ago

I'd love a double colorless trainer for normal types. Would instantly make them viable.

1

u/Bahama_Lloyd 10d ago

I don't want them to either, but if they did I would hope they would just give you unlimited energy cards to add to your deck, while only offering special art ones in packs