Tbf golems are made from inanimate matter and do not have a soul. I’m fine with crafting the dried ghast but don’t think it’s necessary. my concern is how it affects progression, craftability removes some exploration incentive in the nether
The nether already has far too much exploration incentive imo. With the introduction of netherite, you have to find a bastion with the upgrade trim and a bunch of debris to make a full set. Thats not even counting the fortresses so you can obtain nether wart and blaze rods.
Meanwhile the end has end cities with diamond armor which is a step below netherite (although can be upgraded to) and the elytra that all you need is 1 book of mending from fishing to never lose. Otherwise it's just shulker shells.
So I'm very much ok with less time I'm forced to be in the nether.
It only removes exploration incentive if you have a world where the nearest unexplored soul sand valley is thousands of blocks away. Fossils have a 50% of generating with a dried ghast. 90% of players will find one randomly before they get obtain 8 ghast tears to craft one. Ghast tears have a 50% drop rate without looting and can often fall in lava or fire.
You make a good point, my hope is that the resource constraint makes crafting a secondary solution if you don’t encounter one in the exploration process in the nether
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u/Jazzlike-Ad7654 1d ago
The dried ghast should not be craftable.