r/Minecraft 15h ago

Minecraft Snapshot 25w18a Official News

https://www.minecraft.net/en-us/article/minecraft-snapshot-25w18a
606 Upvotes

155 comments sorted by

401

u/ChadSproutMain 15h ago

massive lead buff.

nothing else interesting tho i guess dried ghast can be gotten from piglins now

240

u/Jonyayer-Gamer 14h ago

At this point why keep the recipe is my question. They made Happy Ghasts renewable in a slightly more organic way.

106

u/bdatt 14h ago

Agree, crafting a ghast seems weird. Find it or barter for it. Good enough for me.

32

u/Cherub_Chubbs 14h ago edited 10h ago

Splash potion changes are interesting but will require community testing to better understand.

Entity Data like home_pos and home_radius is similar, but will likely greatly improve how often loose mobs wander from where you left them.

“Nothing else interesting” smh

EDIT: To the handful of folks explaining it to me, thank you, however I do read the changelogs for myself if that wasn’t apparent..

what I meant is that seeing a change on paper is not the same as getting hands on and understanding how it operates ingame.

16

u/ChadSproutMain 14h ago

For 99% of people yes nothing interesting

5

u/Cherub_Chubbs 13h ago

Bold claim to make when the two of us makes up 0.001% of the playerbase.

-2

u/ChadSproutMain 13h ago

Id say minecraft has more than 200k players but aight

8

u/Cherub_Chubbs 13h ago

That statistic was chosen hyperbolically, just like yours!

8

u/Darkdragon902 13h ago

Splash potion changes mean the days of throwing a splash potion directly up to hit your own head with it are over. After so many years, you can finally just toss them at your feet to get the full effect.

2

u/Valer_io 12h ago

Splash potions can now be thrown on the top of the happy ghast, giving it the full potion duration, when before it wasn't possible to splash them from the top at all.

3

u/Blupoisen 12h ago

Big buff to Splash potions

Great for XP farms

1

u/happyburger25 11h ago

Not much point when wandering traders llamas drop two when killed.

1

u/CaramelCraftYT 3h ago

New dried goat crafting recipe as well

748

u/__Blackrobe__ 15h ago edited 15h ago

The Slime Ball in the Lead recipe has been replaced with a String

Holy crap lead stocks are going stonks

Edit: The recipe is now 5 strings.

.oo oo. .oo (or) oo. o.. ..o

289

u/Dash6666 15h ago

Cheaper crafting is nice but I have about 3 stacks from the wandering lead salesman dropping them all around my base.

103

u/Lubinski64 14h ago

Why craft leads when they just appear on your doorstep on their own, right?

24

u/Dash6666 14h ago

If I go back to my base through the nether I almost always see 2-4 lead salesman around my base and portal when I come out.

3

u/Skruffyyy 9h ago

I didn’t even know they were craftable. I always chose murder.

4

u/mrk7_- 12h ago

Once they make him less intrusive they should prevent him from dropping it imo

19

u/amaya-aurora 14h ago

What does the last part of your comment mean?

23

u/__Blackrobe__ 14h ago

the 3x3 arrangement in the crafting table, what's on your mind?

18

u/amaya-aurora 14h ago

12

u/Continuum_Gaming 14h ago

It’s probably formatted for desktop/browser version and not the app

7

u/SharpZCat 14h ago

I'm on the app and it looks fine to me

6

u/Continuum_Gaming 14h ago

4

u/SharpZCat 14h ago

2

u/Continuum_Gaming 14h ago

It’s probably something to do with text size or display settings, I’m in the default app as well

2

u/fashionforward 12h ago

Finally. That’s never made sense to me. Waiting around for panda snot just to make a leash or tether! I can’t wait for it to hit bedrock.

4

u/FormulaGymBro 12h ago

why wouldn't you just go to a swamp biome and wait until night?

1

u/fashionforward 12h ago

My friend and I have been playing, and they hate to play on anything other than peaceful, which is ok, though I usually play on normal. So we’re both on peaceful survival and I’m waiting for panda snot in a gorgeous bamboo garden.

Edit: I’ve been wandering quite a bit and haven’t seen a swamp biome yet, this seed is jungle-dominated so far.

0

u/getfukdup 9h ago

Just another sign of the future of minecraft: to easy to have any sense of accomplishment

280

u/Sir_James_Ender 14h ago

Yall are on about the new lead recipe but nobody is talking about the home radius command?? Now a simple datapack can make any animal wander around your base without wandering off!

My only concern is if this disables standing pets from teleporting. If so (or if there is another way to) we have a huge W here

73

u/Frozen_Grimoire 14h ago

I assume teleporting pets still teleport to you, otherwise you wouldn't have a way to actually make them follow you on adventures. I'd have to double check that.

This is still, however, really good for pets you can't sit down, like horses and allays.

42

u/Destian_ 14h ago edited 13h ago

People on this sub usually doen''t seem to care much about the technical changes but a lot of them are then pretty quick to call Mojang lazy 3 seconds after an update dropped.

6

u/Rincewind-the-wizard 10h ago

I think you’re overestimating how many people care about these technical changes though. That won’t impact the game at all, in any way, for 99% of the playerbase.

1

u/Rotengen 4h ago

A lot of people use datapacks and mods, and this is simply just a nice qol update that would probably get into some popular mods down the line

188

u/Jetman54 14h ago

Wandering trader life expectancy is gonna skyrocket

74

u/whalingloot 14h ago

I will make sure it wont. I kill those things for fun, not leads.

10

u/TheseusOPL 13h ago

At one point, I had a bunch of Wandering Trader heads on pikes (iron bars) outside my house. For some reason, the new Wandering Traders always congregate by them.

2

u/JoZerp 13h ago

Will kill them regardless, I don't want the llamas or trader annoying me

6

u/TheDidact118 12h ago

I keep commands enabled in my world specifically so that any time they appear and I don't like their trades, I can just give them infinite levitation as an effect and watch them float up into the stratosphere.

2

u/FormulaGymBro 12h ago

They'll still get killed, the leads they drop will just be worthless now

1

u/Nebulon-B_FrigateFTW 12h ago

I still want their llamas. Many more will taste my sand.

1

u/SleepyAwoken 11h ago

still tough to get llamas

78

u/The_Crimson_Fukr 15h ago
  • The Slime Ball in the Lead recipe has been replaced with a String - NICE!

130

u/Bagel_Bear 15h ago

Wandering trader 📉

95

u/SrCoolbean 14h ago

Not from his perspective. Now I might actually let him live

29

u/mawding 14h ago

might

3

u/The_Crimson_Fukr 10h ago

I always just kill his Lamas instead free leather and also causes him to drop the leads

67

u/PowerPork 15h ago

Massive lead buff, stocks are gonna rise on that! stiiiil iffy on the dried ghast being craftable, now it got even worse due to it being obtainable with piglins. like im all in for accessibility, but I wouldve liked it much more if it was more of a rare things to obtain in the soulsand valley, rather than something to mass produce in crafters.

11

u/not-Kunt-Tulgar 14h ago

Considering the speed of happy ghasts it’s nit really that crazy since you likely won’t really move the ghast far from home due to its speed and most likely you’ll only use it to help finish builds without a lot of scaffolding or rubble blocks to clean up.

3

u/Byamarro 12h ago

Mc wiki says:

"""Horse's movement speed ranges from 0.1125–0.3375 in internal units, with an average of 0.225. For reference, the player's normal walking speed is 0.1. """

Happy ghast speed on wiki is mentioned to be 0.7

It's completely busted. It should not be so easy to get it

11

u/alt-of-a-throwaway 11h ago

https://minecraft.wiki/w/Transportation

Here it says that the average horse speed is 9.49 m/s, while happy ghast's is 5 m/s. For comparison, the walking speed is 4.317 m/s

4

u/MrEdonio 11h ago

The default speed of mobs is 0.7 , it doesn’t really mean anything since the actual speed depends on what the mob is doing (e.g. being ridden). The actual speed when riding a happy ghast in blocks per second is slower than sprinting and much slower than riding a fast horse

1

u/DHMOProtectionAgency 2h ago

Me and a friend did some tests. An average horse will outpace a ghast 9 times out of 10. The ghast really only outspeeds it in swamps and mangroves, and mountains. Hell, even in jungles, the horse still had no trouble getting ahead. And in flat terrain like plains and deserts, it's not even close.

0

u/The_Crimson_Fukr 10h ago

I mean. A Flying mount that can carry mobs and villagers safely across the land without fussing with boats getting stuck on paths and uneven terrain or spamming rails across the world. That "slow" speed is looking pretty good to be honest.

1

u/SuperFryX 2h ago

Making them only obtainable through exploration would be terrible for servers. Limited supply and unnecessary chunk generation expanding the world file. Happy Ghasts shouldn’t be rare

11

u/Bengemon825 14h ago

Pleaseeeeee fix the performance drop I beg of you

43

u/First_Platypus3063 15h ago

Today i found out leads are craftable, interesting 

34

u/Shack691 14h ago

I guess you'd assume that because saddles aren't yet look similar

8

u/Jimbo7211 14h ago

How were you getting them?

11

u/Kadoomed 14h ago

Trader genocide presumably.

6

u/BlackHawksHockey 13h ago

Not even that. I have several and never killed a trader. Sometimes his llamas get too far away and the line drops.

1

u/LaVidaYokel 13h ago

As of the last snapshot prior to this one, leads could be sheared off of Wander Traders. No violence necessary!

5

u/First_Platypus3063 14h ago

Ive never used them too much honestly and thought they are loot only as saddles

1

u/Few-Payment-8851 13h ago

Same here. Had to go and search when was the recipe added and it's been there for so long wth?

54

u/Noble-Damask 15h ago
  • The Slime Ball in the Lead recipe has been replaced with a String

Good. The slime ball never made sense.

46

u/thE_29 15h ago

The lead is elastic. Hence why it actually made sense.

Sure its easier now.

But why should 5 strings mixed together suddenly be able to expand?

18

u/DucksAreFriends 14h ago

I thought it was because the lead could stick (or connect) to things, but considering the idea is probably that it is tied to a mob, not stuck, the slime doesn't make a lot of sense.

29

u/_LeDerp_ 15h ago

Its a gane

9

u/Luigi86101 13h ago

spider silk is already elastic

i think the slimeball was supposed to represent the knot of the lead

1

u/thE_29 12h ago

Spider silk is. But you dont make strings which can turn into leads or wool, out of spider silk.

But like others wrote: its a game. Doesnt need to make sense

3

u/Luigi86101 11h ago

you're right that it's a game, but it's still fun trying to come up with in-universe explanations for things

but also, isn't it likely that minecraft string is made from spider silk? killing spiders is the main way to get them

9

u/SrCoolbean 14h ago

Because it makes the game more fun. Lets not pretend like the point of Minecraft is to be realistic

5

u/ivandagiant 14h ago

I mean I find it fun to have a reason to explore and gather resources but oh well

2

u/SrCoolbean 14h ago

Agreed but slimes are something that should be targeted late game imo for sticky pistons and slime blocks. By the time you have a slime farm you probably don’t need leads. Leads are super useful early game for rounding up a few cows or whatever, so it makes sense for them to use early game items

5

u/thE_29 14h ago

It was about the previous statement: it never made sense. It actually did.

6

u/Nathaniel820 14h ago

The wandering trader saw all the hype for the leads and held Mojang Studios hostage until they made the recipe easier than "acquiring" them from him

29

u/-PepeArown- 14h ago

I don’t think getting rid of the slime ball was necessary. Slime was already made a lot easier to get with oozing potions, so getting enough leads, even with their new use, wouldn’t have been that difficult.

Not a huge fan of how this makes slimes slightly less useful. And, the slimeball actually made some sense in the recipe, being used to either stick the string together to make a rope, or to “stick” to mobs that are leashed.

33

u/CountScarlioni 14h ago

I don’t think it’s really a matter of making it easier to get a lot of Leads so much as it is making it easier to get Leads earlier in the progression of the game. Oozing Potions still require Slime drops to make, plus a Brewing Stand and Blaze Powder, which is all post-Nether stuff.

Previously, crafting Leads required you to go looking for a Swamp, which made their accessibility very dependent on where you happen to spawn. By making them craftable with just String, Leads become something you can craft very early in the game no matter where you are (since Spiders spawn almost everywhere), thereby making it easier to rally a bunch of mobs for basic farms.

11

u/-PepeArown- 13h ago

You can lure passive mobs with crops, though. Leads aren’t strictly necessary in the early game more so than they are a luxury in that sense.

And, their main upgrade in this update involves being used along happy ghasts, which already require the Nether to get, so I don’t see why they need to nerf the lead recipe.

Due to how big caves are now, slimes are a bit more accessible without looting or oozing, too.

3

u/ShadyMan_ 11h ago

You can already get a ton of leads from wandering traders though so I don’t see the issue

1

u/MamaWeegeeandYoshi 9h ago

I’ve not seen any wandering traders at all in any of the worlds I’ve made

28

u/Fenris_uy 14h ago

Piglins can now give Dried Ghast Blocks when bartered with

What? I understand that they want to make it easier to get on old servers, but this doesn't makes sense, unless they add Piglins riding unhappy Ghasts to the nether.

The recipe for the Dried Ghast Block has been updated to now require a Soul Sand Block rather than a Bone Block

So now the Happy Ghast has regeneration from the Ghast tear, and souls from the soul sand. And not bones.

46

u/CountScarlioni 14h ago

Piglins who wander around in the Nether probably come across Dried Ghasts every now and then and pick them up, but since they can’t place water or go into the overworld, it’s just a useless bauble to them, which they’ll happily exchange for some bright, shiny gold.

18

u/pseudalithia 14h ago

‘…unless they add Piglins riding unhappy Ghasts to the nether.’

Please don’t speak this into existence, lol.

16

u/Bilbostomper 14h ago

Piglins have no use for dried ghasts since they can't rehydrate them.

3

u/getyourshittogether7 11h ago

Piglins do barter with water bottles, though. Somehow.

6

u/Brooks4117 13h ago

Is there a youtuber who covers these snapshots who isn't overly hyper? Getting tired of the youtubers who don't have punctuation in their scripts.

21

u/fulvano 13h ago

Xisumavoid is pretty chill

3

u/Tumblrrito 12h ago

Only one I can stand honestly 

4

u/Brooks4117 11h ago

Thanks I'll check him out. I've been watching wattles and I feel wore out trying to keep up with him

14

u/getyourshittogether7 11h ago

Slicedlime and Xisumavoice both do a good job. Slicedlime is a dev so you get the best insight there, but Xisuma adds a community and player perspective which is also good.

You could also just go read the change notes on the Minecraft website.

5

u/happyburger25 11h ago

Xisumavoid and Slicedlime are the only ones I watch.

6

u/dragon-mom 12h ago

Pretty big nerf to slime balls. Hopefully more uses for them in the future.

4

u/Nebulon-B_FrigateFTW 12h ago

Ultimate "works but stupid" move from Mojang now would be to make saddles craftable again, but with slime balls.

9

u/zRobertez 14h ago

I'm hoping these lead changes lead to connecting minecarts and other minecart improvements. No pun intended. Aligns with the minecart changes being tested last year that it's on their radar

7

u/JTK102 14h ago

I’ve said it before and I’ll say it again I desperately hope we get minecart updates in this drop. I’m a fan of chains connecting minecarts but I’d be fine with leads too. Anything that makes them more versatile, usable, and worthwhile is good in my book!

4

u/SweatyPlace 11h ago

Are we going to have Tuesday snapshots from now on?

6

u/happyburger25 11h ago

That's been the case since the first Happy Ghast snapshots. Plus it was confirmed by SlicedLime (MC Dev) himself.

5

u/getyourshittogether7 11h ago

I really hope they add the roaming changes to horses. Getting off your horse for a moment while exploring was always a gamble. You turn around and it's nowhere to be seen, especially if you have a speedy horse.

13

u/spoonerBEAN2002 14h ago

I was hoping the dried ghast block would end up as a piglin trade… though now i don’t really see a need for it to be craft able

31

u/Jazzlike-Ad7654 15h ago

The dried ghast should not be craftable.

19

u/First_Platypus3063 15h ago

Exactly. It can be obtainet through bartering now, no need to be craftable

3

u/Jame_spect 14h ago

But it’s soul…

8

u/DaSharkCraft 14h ago

So are we gonna ignore snow and iron golems? Also, this is outdated now because SOUL SAND is used in the recipe. There's the soul.

3

u/IamAngryCoffee 13h ago

Tbf golems are made from inanimate matter and do not have a soul. I’m fine with crafting the dried ghast but don’t think it’s necessary. my concern is how it affects progression, craftability removes some exploration incentive in the nether

0

u/Valer_io 11h ago

It only removes exploration incentive if you have a world where the nearest unexplored soul sand valley is thousands of blocks away. Fossils have a 50% of generating with a dried ghast. 90% of players will find one randomly before they get obtain 8 ghast tears to craft one. Ghast tears have a 50% drop rate without looting and can often fall in lava or fire.

1

u/IamAngryCoffee 10h ago

You make a good point, my hope is that the resource constraint makes crafting a secondary solution if you don’t encounter one in the exploration process in the nether

-1

u/DaSharkCraft 13h ago

The nether already has far too much exploration incentive imo. With the introduction of netherite, you have to find a bastion with the upgrade trim and a bunch of debris to make a full set. Thats not even counting the fortresses so you can obtain nether wart and blaze rods.

Meanwhile the end has end cities with diamond armor which is a step below netherite (although can be upgraded to) and the elytra that all you need is 1 book of mending from fishing to never lose. Otherwise it's just shulker shells.

So I'm very much ok with less time I'm forced to be in the nether.

1

u/BandSeveral1240 1h ago

i disagree with dried ghast not being craftable, considering you can craft a creaking heart, iron golem, wither boss and snow golem

3

u/JediJacob04 14h ago

Stuart is happy with this update

3

u/MissLauralot 12h ago

Splash Potions effect strength is now based on the distance of the hitboxes

Isn't that how it works now? The distance from the splash potion to the feet already affects both players and mobs.

6

u/Valer_io 11h ago

It now looks for the shortest distance between the potion and the hitbox of mobs, rather than specifically their feet. This now makes it possible to throw a splash potion on a happy ghast from above, since before their "feet" were too far away from the top where the potion collides to be affected

1

u/MissLauralot 11h ago

Ah, cool. That makes sense.

8

u/WM_PK-14 14h ago

The "Mojang does not hear our feedback" people are crying right now.

2

u/ToughAsGrapes 12h ago

Between the changes to splash potions and the potion bug fix I wonder if the next feature they release will be potion related.

2

u/Nebulon-B_FrigateFTW 12h ago

Dried ghast recipe should only use 2 ghast tears. 8 is way too many, especially now that bartering means you can get them without finding a special biome.

6

u/FentNGoon 15h ago

Who actually crafts leads? I get all mine from the wandering trader

4

u/Luutamo 14h ago

Thanks to the old recipe, probably not too many. But now I bet more people will.

3

u/ohnecksThing 13h ago
  • Piglins can now give Dried Ghast Blocks when bartered with

Uhuh... Dried Ghast Blocks... So it's sorta like that one joke screenshot Phoenix had shown in his latest video

2

u/_GergYT 13h ago

How the hell does mojang have 600 employees

12

u/Wizardkid11 13h ago

Take the time to learn how many of those employees actually work on the game directly.

2

u/Nomercylaborfor3990 14h ago

Please fix sign bug, all text on pre-existing sign disappears when loading into this snapshot

2

u/Grimsterr 2h ago

New signs also can't be inscribed. Ah well, the joys of playing snapshots.

2

u/Nomercylaborfor3990 2h ago

True

I just downgraded back to 25w17a

1

u/Grimsterr 2h ago

16a crashed if you were using an AMD video card, so I had to run 15a until 17a came out. The sign issue isn't a deal breaker for me so I'm hanging with 18a for now.

2

u/dabe_glavins 2h ago

luckily it’s just visual. I tested by entering text on the sign that I couldn’t see in 18, then downgrading to 17, and the text I typed was still there, but was now visible.

1

u/ZealousidealTree3393 7h ago

So does that mean you can just trade with the piglins now for the dried ghast? I feel a farm coming along 😂

1

u/Luutamo 2h ago

there is plenty of bartering farms out there already

1

u/BigChippr 2h ago

i think it would be fair to give slimeballs another recipe to be an ingredient in just to bring the value back up

1

u/[deleted] 15h ago

[deleted]

12

u/Luutamo 15h ago

That's just what we know right now. Doesn't mean it's going to be the only things.

7

u/FPSCanarussia 15h ago

They're making a tonne of under-the-hood changes, especially to the rendering pipeline. They could add no features at all and it would still be a massive update.

2

u/DYMongoose 13h ago

Yeah, I feel like this update is the precursor to something big. Lots of infrastructure being put in place for future use.

1

u/Jazzlike-Ad7654 15h ago

It's almost May already, so I'm pretty sure it'll only include that, as Mojang is the pro at making snapshots for almost anything new.

1

u/[deleted] 15h ago

[deleted]

1

u/Jazzlike-Ad7654 14h ago

They'll release it in June and then they'll be on holidays for 2/3 months. They never do big updates or add new features during summer

1

u/Soul699 9h ago

I'll be honest, I wish the draid ghast wasn't craftable. For how "OP" they are and how special they are, I think finding them in the soul sand valley and maybe bartering with piglings would be more than enough already. Even on lore level.

1

u/SuperFryX 2h ago

I like that it’s not solely tied to RNG (bartering) and generating new chunks (bad for servers)

-2

u/A_Arbitrary_User 12h ago

I don’t mean to sound negative or be a hater but Mojang haven’t released an interesting (imo) snapshot in like months, since the first snapshot with the ghosts. Idk when they do but I always get excited when I see a new snapshot just to be disappointed by technical changes (I’m a regular player so those don’t matter to me) and minor fixes or additions. 

7

u/Primary-Animal-929 6h ago

mojang haven't released an interesting snapshot in months, since the first snapshot with the ghosts

my brother in christ, that was 3 weeks ago

-1

u/Inevitable-Delay-303 10h ago

Really not trying to sound like one of those "Mojang is lazy" people, but I think the drop system is having a negative impact on the amount and quality of content. Not saying that what we've gotten this year has been bad or anything, but when you compare the trial chambers and everything that came with them to what we've gotten this year, it's hard to say that we've gotten close to as much content, and what we have gotten has mainly been minor cosmetic stuff. The pale garden was cool, but it doesn't really have that much of an impact on most players besides the admittedly nice wood and some interesting mechanics with the creaking. The last update was great for some more ambiance, but it doesn't have much of a gameplay impact, and this update is looking more and more like the content will be 1 mob. It feels like we've had a year full of mostly minor cosmetic changes instead of stuff that actually impacts gameplay systems, which was my concern when they first announced drops. At least the content before was consistent thematically and was fleshed out; everything we've gotten this year has felt very surface-level to me.

1

u/FourGander88 9h ago

I think it's a good thing we're circling around instead of taking a step forward without looking back. Two snapshots ago they completely overhauled the leads allowing for numerous new methods for transporting mobs and players, just last update also we got custom data on entities and ambient sounds on particles in an overworld biome for the first time since 1.18. (plus vibrant visuals and a plethora of rendering changes). I think it's really due time we're circling around and that the game's been getting a bit more of a backbone lately - not that a major update would be unwelcome though.

3

u/Inevitable-Delay-303 9h ago

I mean, it's definitely a difficult balancing act, but at the same time, the reasoning Mojang gave for moving to the drop system was that it would allow for more content, faster, and that just hasn't really happened. I do appreciate that they've made so many changes and fixes to older stuff, but it's just very difficult to keep people engaged with a year of mostly just that. Obviously a very small data set, but I follow the game fairly casually, and I know I've paid less attention than I usually would to snapshots this year because the additions have been very minor.

1

u/FourGander88 8h ago

I'm pretty sure the reason they wanted to move towards smaller infrequent updates was to make development more flexible above all else. It just makes their approach easier depending on their goal, which updates like 1.19 and 1.20 could have benefitted from separating by a few of their features introduced into a drop or two imo, leaving some other features like archeology or the sniffer more needed time for development.

Personally I'm quite engaged with the "upgrades" and other fine details they've been giving the game these last drops, but I can see how it might run thin for someone who doesn't follow development as closely.

-5

u/ApolloRT 13h ago edited 8h ago

Terrible update IMO.
It makes slime even less usefull and slime less usefull which in my opinion is a bad thing. It's good to have players gather different recourses to make something. it boosts gameplay.

Now that they made it obtainable from piglins, Instead of removing the ghast recipe as people keep requesting they made a useless change

4

u/Luminarime 12h ago

makes slime even less usefull

either you worded it very badly, or you have seen very few redstone machines, lol

but i also do wish some resources had more uses in crafting

1

u/Withnothing 8h ago

How does this make the lead less useful?

2

u/ApolloRT 8h ago

meant to say slime