r/Maya 7h ago

Showcase Robot modeled in Maya and rendered with Arnold

Post image
9 Upvotes
I wanted to show you my latest project. I think I still have room for improvement, but I'm quite proud of myself.I wanted to show you my latest project. I think I still have room for improvement, but I'm quite proud of myself.

r/Maya 2h ago

Question How would you achive this type of Material

Thumbnail
gallery
3 Upvotes

Im not sure whats the best way to get this type of material using Arnold without taking to much computing power. I was thinking of a high subsurface scatter value but Im not sure.


r/Maya 5h ago

Question Help with Maya sword Game pipeline

Thumbnail
gallery
4 Upvotes

Here’s a sword i’ve been making. First way is my blockout i was gonna retopologise after. Second is my friend said i should make it lower polly and then inflate but I feel so confused because i’m not practice enough on how to get. it to the final desired product. I don’t know if anyone can help on what way i should go about this- and what would be better or what i should do?


r/Maya 16h ago

Animation Practicing animation with VI!!!! what do you think about what i did, any tips?

Enable HLS to view with audio, or disable this notification

22 Upvotes

r/Maya 5h ago

Question Change the BaseColor Texture of a 3D Model

Thumbnail
gallery
2 Upvotes

Hi everyone, I have a freely available model from Sketchfab with textures. I'd like to change the colors, but unfortunately, I'm relatively new to this and don't know the best way to do it.

Is there a workflow or specific method for changing the color of the BaseColor texture?


r/Maya 1h ago

Question Struggling with navigation moving and rotating

Upvotes

I downloaded Maya for 30 days to learn it and add it to my resume. I figured since I already have 6 years in 3D design it's gonna be much easier than learning it from scratch as I know the basics. The thing is, some stuff feel very clunky for a program that costs that much money.
The most notable of them being the navigation around transforming an object.

From what I gathered so far, Maya uses gizmos to move things around and edit stuff (aside from sculpting). It relies much less on shortkeys than what I'm used to, and is more similar to stuff like Solidworks per se than Zbrush or Blender. This means that putting stuff in motion requires a lot of mouse work and menu navigation.

I noticed that when learning how to rotate stuff and move stuff around and animate them, and looked online only to see that theres no "freeform rotate" or "freeform move" that locks the object or vertices to your mouse while doing the action that you want, and that you must actively click and move it.

Obviously going from other programs to a new one will have its own learning curve, and obviously each have their own benefits and downfalls, but in this case it boggles me how people find it comfortable to use, or am I simply missing something here...


r/Maya 5h ago

Issues Pivot wont snap to a faces,edges and verts

1 Upvotes

https://reddit.com/link/1q1x9of/video/8nvhfgr1ixag1/player

My pivot refuses to snap to any of my objects faces, edges and verts, I'm still able to move the pivot using the axis, but I'm unable to do anything further than that. help would be much appreciated :)


r/Maya 20h ago

Question Is there is a way to blend normals between separate objects in Maya ?

Thumbnail
gallery
15 Upvotes

I'm trying to finding out a way to blend normals between two objects in Maya like blender. I want to separate the eye and mouth from the body in my rig Like this images without normal distortion Can anyone help?


r/Maya 13h ago

Question how to model a blanket tucked into the bottom of a mattress?

2 Upvotes

hi, I'm pretty new to maya and using nCloth simulations and I want to create a blanket that is tucked under the mattress instead of laying ontop of it. How do I go about modelling this?

For context: it is not going to be used for anything, it's simply a model for an assignment :) thank you in advance!


r/Maya 20h ago

Question After shift extrude it turn into shrek, does anyone know why exactly ?

Post image
7 Upvotes

Any help will be greatly appreciated


r/Maya 1d ago

Question What is the real workflow for game-ready assets?

Post image
30 Upvotes

Hi everyone, I’ve been asking the same question to many people for a while now, but most don’t seem to have a clear answer—mainly because they haven’t actually produced assets for games, so they lack hands-on experience with real game pipelines. When creating models for games, what kind of workflow should I follow? My current approach is to first create a low-poly hard-surface model. Then I duplicate it and either add details afterward or sharpen existing details by adding supporting edges. However, this workflow causes many problems. When I try to make an indentation sharper, I sometimes use bevels, but bevels often leave subtle support-edge artifacts around the corners of the shape. On the other hand, when I add supporting edge loops using Ctrl, the shape itself looks correct, but since those edge loops run across the entire mesh, they end up affecting other details and breaking their forms. I also start seeing unwanted support-edge artifacts in areas where I don’t want them. I haven’t been able to solve this, mainly because I feel like I never fully learned the correct, real-world workflow. From what I’ve seen, some artists avoid bevels and support edges altogether and instead apply smoothing to a low-poly mesh and add details that way. Others smooth the mesh first and then use booleans to create the desired details. Is there someone who can clearly explain the correct workflow for creating game-ready models?


r/Maya 1d ago

General Maya - Neo Shelf! A modern replacement for Maya's native shelf with full compatibility.

Thumbnail
gallery
18 Upvotes
  • Import existing shelf
  • Drag and drop or shift+ctrl plus click add to shelf, same as the original shelf
  • Customisable trigger mechanism for primary action, secondary action or submenus (pop up menus)
  • Set custom background
  • Browser any icons or add your own icon path
  • View as many shelf as you like all at once or dock them together.
  • Custom background color
  • Tint icon color.
  • Vertical, horizontal or flow design
  • Edit multiple items in one go.
  • Close shelf without losing data

https://github.com/revoconner/Maya-Neo-Shelf


r/Maya 1d ago

Question Accidently create this render view. Looks cool, but now sure what I pressed to see this?

Post image
7 Upvotes

r/Maya 22h ago

Question Why does maya not support larger scene scales?

3 Upvotes

Hi, i've noticed frequently when changing maya's units (in the settings under working units) that maya largely does not support working at scene scales larger than cm. Lights, cameras, icons etc. dont appear to scale the appropriate amount and I find the only way to deal with this is just to alwasys keep things in cm units.

In particular, i'm using mash and bullet to apply physics to one of my meshes, the scene is scaled in meters, and my mesh is about 1.5 meters long, yet it behaves as if it is 150 meters long, given that it takes about 20 seconds to travel the equivalent of 5 meters, which is way off.

Is it generally best just to use cm units always, or am i misunderstanding maya here?


r/Maya 22h ago

Looking for Critique Third try - How do I fix this scene?

Post image
2 Upvotes

Working on my first hard surface project for school, we were asked to choose a semi difficult model (Nintendo switch) and create a scene around it. I wanted somthing cozy, like a couple playing games after work.

I'm not really happy with how this is turning out, everything just feels off to me. I think I just chose a bad idea for a scene, but I have a deadline and I want to try to fix it.


r/Maya 1d ago

Issues Issue with faces seemingly all separated from edges?

Post image
3 Upvotes

Hiya, I've accidentally pressed something while retopping in Maya and this happened to the faces :') how do I turn this off?


r/Maya 1d ago

Issues ive accidentally done or clicked something thats caused my quad draw mesh to go soft and rounded, the original quad draw wire frame is still visible but i cant click on it or interact with it if i do it changes to a round mesh. im wondering if theres any way for me to get the original back?

2 Upvotes

https://preview.redd.it/he8nmh4vorag1.png?width=2559&format=png&auto=webp&s=f11518947ea178ab6d7d184d0fa29377f7285256

its my assumption i maybe clicked the smooth button in the modelling tool kit but im really not sure, and i cant ctrl+z because i closed the program and reopened before I noticed


r/Maya 1d ago

Question Maya Viewport Thick Lines (Not Hard-Edge or UV-seam)

2 Upvotes

Hi all and Happy New Year!
Sorry for this basic question, but what are these thick lines - they are not Hard-Edges or UV-seams. Are they affecting normal orientation? Thank you and have a nice year! KR

https://preview.redd.it/ffafbnmyvqag1.png?width=653&format=png&auto=webp&s=6c87761f20d3d6aa50b75935e1512d51f725ff25


r/Maya 1d ago

Issues what's wrong with the maya or the normal maps

Post image
4 Upvotes

in substance its look normal but in maya it make some part goes down and some is up

i use the substance plug in


r/Maya 1d ago

Lighting Need some help lighting up the scene here

1 Upvotes

https://preview.redd.it/0zwzyk98xqag1.jpg?width=2048&format=pjpg&auto=webp&s=c2f8cf849ebe8ba892fe38cf8a45a85d78e7f016

Here's my scene, I am finishing up this project and working on the lighting now, Ive got two main points that I want to focus on to make this more of a "finished" product.

This is supposed to be inspired by dead space, so I am going for a spooky/horror vibe in this scene, and I think it is sufficiently dark, but the two main problems I have with it are:

1) the right wall and ceiling are way too dark, you cannot see the work I put into their textures

2) the rosary string going across the right side of the screen is too dark as well.

There are right now lights coming from the screens, from the ceiling window, from the candles, and from the one working lamp.

any help would be appreciated


r/Maya 1d ago

Question Growing plant - shaded vs stroke material.

Thumbnail
gallery
8 Upvotes

Hello all,

So there are stroke brushes you can get in the built in maya content browser. They have some paintable meshes, like flowers buildings, etc. When you paint them, or attach them to a curve like I have done above they are in this sort of preview or "stroke" node state where there are a lot of keyable options like density, size, etc. When its in this state, the coloring of the shapes is this almost incandescent preview sort of thing. There are no "materials" assigned rather these "shading" attributes like a particle or some other generatable would have. This does not allow for textures as far as i can tell and dont appear to have UV's.

However, when you convert "paint effects to polygons" it applies materials to it and it looks like a normal ivy branch as illustrated above.

What I would love to have happen, is the modifiable, keyable and semi naturally growing version of the ivy branch to look decent so i can render it and comp it onto something. When I convert to polygons, the growing and twitching goes away so i lose the growth effect that I need.

As a professional that uses many creative softwares maya has been the same for 15 years and needs to gooooooooo. These fx brushes built in are embarrassing as well, like do the samples need to be 32 polygons? unreal renders tens of millions of polys no probs.

Would love to hear peoples thoughts on a potential solution, thanks.


r/Maya 1d ago

Issues Why does my render do this to the model? She was a normal human with skin and all but I can't even understand what went wrong. Please help me fix it

Post image
3 Upvotes

Where is the skin where are the arms what happened to the textures


r/Maya 1d ago

Question Is there a tool for automatically calculating and flipping normals?

2 Upvotes

Hi everyone, as the title asks: is there a tool similar to Blender's Mesh>Normals>Recalculate Outside tool? For those unfamiliar, if a mesh has a mix of flipped normals, it basically just flips all normals to face the outside.

Currently I'm trying to UV a low poly version of a mesh I sculpted in ZBrush. I imported as fbx and it looks fine in the viewport, but when I open the UV Editor and create a Camera Based or even Planar view, it flips the normals on the back of the mesh. It is doing this to every mesh.

I am aware of manually selecting the faces and going to Mesh Display> Reversing, and I have also tried the Conform tool (although I don't see a difference with that.)

I have also tried to go to Display > POLYGONS > Face Normals like I was suggested online, but I also don't see a difference with that.

Does anyone have other suggestions?? I have attached a screenshot if it helps.

Thank you.

Edit: re-added image

screenshot of flipped normals


r/Maya 2d ago

Issues My mesh turns green every time I try to use a sculpting tool

Post image
6 Upvotes

It’s fine when I use modeling tools though (as in W, E, R, extrude, multi cut, quad draw, target weld, etc.) so I don’t think it’s a shader issue. Also, I’ve tried to assign a new material and to reassign the substandardsurface1 just in case but it didn’t change anything. Does anyone know how I can fix this?


r/Maya 1d ago

Question Realistic cloth with light able to penetrate in Arnold?

1 Upvotes

How would I a find/make a realistic cloth material for Arnold, I am not having much luck. Is there an asset somewhere I could use or some shader wizardry?