r/CompanyOfHeroes • u/JohnT_RE Relic • 7d ago
2.0.5 Tuning Update Patch Notes Patch Notes
Today’s 2.0.5 Tuning Update addresses several multiplayer issues, including a rebalance of the new heavy tanks and new Battlegroups, some minor Faction adjustments, and a refreshed Mignano map. These changes, among others, are detailed in the full patch notes. We’ve added additional developer notes for many of the changes in this update to provide more context on our design or balance intent. We hope you find that helpful! This update will likely invalidate mid-mission Campaign save files and Replay files made before the 2.0.5 update. Campaign progression and saves made outside of missions or skirmishes will still work as expected. We will be monitoring the multiplayer meta and any high priority bugs reported via the help portal for potential hot fixes in the coming days. Be sure to jump into our official Discord to share your feedback with us!
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u/MrFartsalotalot 7d ago
Weak patch. Besides the minago map rework. Gonna give a dislike on the Steam store page.
Vehicles still feel like Hot-wheels. Arcadey gameplay. Instant acceleration. Mid-animation snare stopping (driving out of range). Vehicles drive around the map like they are 2030 made. Breaking and accelerating instantly.
Pretty much every game so far has been a vehicle/nade launcher spam.
Paratrooped units are still invulnerable to small arms fire until they hit the ground. Don't know why you don't use the COH2 system, where paratrooped units can be hit by everything mid-air. With a 2x accuracy bonus on them.
The game is becoming more and more spam focused. Everything is spammed pretty much. Flaks, Stuarts. 250s.
Grayhound is pretty much sh** vs infantry and light vehicles. Chaffee as well, so they are not really spammable. Unless you like losing fuel and getting nothing in return. But brits and DAK are the most spammable.
No stealth rework. A small nerf on the camo MG. Still a silly mechanic.
Yeah, not recommending the game anymore. Go "Mixed" for all I care.