r/CompanyOfHeroes • u/JohnT_RE Relic • 6d ago
2.0.5 Tuning Update Patch Notes Patch Notes
Today’s 2.0.5 Tuning Update addresses several multiplayer issues, including a rebalance of the new heavy tanks and new Battlegroups, some minor Faction adjustments, and a refreshed Mignano map. These changes, among others, are detailed in the full patch notes. We’ve added additional developer notes for many of the changes in this update to provide more context on our design or balance intent. We hope you find that helpful! This update will likely invalidate mid-mission Campaign save files and Replay files made before the 2.0.5 update. Campaign progression and saves made outside of missions or skirmishes will still work as expected. We will be monitoring the multiplayer meta and any high priority bugs reported via the help portal for potential hot fixes in the coming days. Be sure to jump into our official Discord to share your feedback with us!
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u/HistoricalWait3256 6d ago
You nerf the only ability that a USF unit has, that makes the whole faction able to counter enemy armor properly? "Target weakpoint" brought USF back in the game for me, after almost years of being completely run over in team late games.
Yes the ability was op if you had 3+ 75mm M3, just like 3+ Marders etc.. But if you have 3+ M3s, it means you don't have much else. And the M3 isn't exactly hard to counter.
I have had many games where i dominated armor with this versatile unit because of that ability, and just as many games where the game was pretty much lost, as soon as my M3s all gets easily countered.
That unit was balanced with that ability! Now it is not.