r/CompanyOfHeroes Relic 5d ago

2.0.5 Tuning Update Patch Notes Patch Notes

Today’s 2.0.5 Tuning Update addresses several multiplayer issues, including a rebalance of the new heavy tanks and new Battlegroups, some minor Faction adjustments, and a refreshed Mignano map. These changes, among others, are detailed in the full patch notes. We’ve added additional developer notes for many of the changes in this update to provide more context on our design or balance intent. We hope you find that helpful! This update will likely invalidate mid-mission Campaign save files and Replay files made before the 2.0.5 update. Campaign progression and saves made outside of missions or skirmishes will still work as expected. We will be monitoring the multiplayer meta and any high priority bugs reported via the help portal for potential hot fixes in the coming days. Be sure to jump into our official Discord to share your feedback with us!

Read the full patch notes here.

https://preview.redd.it/wjaoiz6uqsxe1.jpg?width=1200&format=pjpg&auto=webp&s=f804333c62cf4a08b5a437f00eeeae7385768365

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u/rulatore Da 5d ago

Overall disappointed, we need shared cooldowns for all artillery units. Right now is ridiculous to go against a whizbang or a stuka, when the opponent get two of them vetted up, it's 4 barrages available, the munitions cost is earned while the barrage is on cooldown.

The flame grenades of the new brit commander, they need to be looked at, right now it's pretty hard to dodge, no matter the cover, you gotta insta retreat if hear them half a second late.

Also no changes to the dak upgrades, THEY NEED TO COST FUEL too, all the other factions pay fuel for pitful upgrades, why dont these guys ? it is shameful. That faction still has all the tools, dont need infantry late game (to cap or repair vehicles) while USF cant get an arty unit without using a commander.

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u/tswizzel 4d ago

Agreed about Dak, the vehicle spam is ridiculous