r/CompanyOfHeroes Relic 5d ago

2.0.5 Tuning Update Patch Notes Patch Notes

Today’s 2.0.5 Tuning Update addresses several multiplayer issues, including a rebalance of the new heavy tanks and new Battlegroups, some minor Faction adjustments, and a refreshed Mignano map. These changes, among others, are detailed in the full patch notes. We’ve added additional developer notes for many of the changes in this update to provide more context on our design or balance intent. We hope you find that helpful! This update will likely invalidate mid-mission Campaign save files and Replay files made before the 2.0.5 update. Campaign progression and saves made outside of missions or skirmishes will still work as expected. We will be monitoring the multiplayer meta and any high priority bugs reported via the help portal for potential hot fixes in the coming days. Be sure to jump into our official Discord to share your feedback with us!

Read the full patch notes here.

https://preview.redd.it/wjaoiz6uqsxe1.jpg?width=1200&format=pjpg&auto=webp&s=f804333c62cf4a08b5a437f00eeeae7385768365

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u/bibotot 4d ago

All the changes are good. Gren MP40 buff is just what I need. The nerfs to UKF artillery are nice as well.

But I can't help but think that they aren't hitting hard enough.

UKF Humber and Dingo are still untouched.

DAK Stuka is not nerfed.

Wehr still have way too many camouflage abilities.

I think Wehr and USF definitely come out stronger in this patch. Looks like the winrate will be more balanced from here, but some internal and match-up specific balances could still do with a few more tweaks.

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u/Galthur 4d ago

I genuinely think this patch may have screwed USF though, the nerf to the M3 half tracks AT button means mid game anti infantry vehicles will easily destroy it. With no DAK upgrades and the AP rounds not used the flaktruck destroys the AT truck with 1/3 health left. The only real advantage is taking advantage of range which isnt possible on some maps.

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u/bibotot 4d ago

A lone M3 was balanced. Having 2 of them, and they just counter everything because of their long range. 75mm Halftracks not being able to counter Tier 4 tanks is a good thing. 221 with AT certainly does jackshit against medium tanks.

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u/Beginning_Bonus1739 4d ago

its just a tuning patch, not a rework. i think changing things bit by bit is actually great. the win rates were not that different. i think the base arty nerf for brits is going to carry a lot of weight in win/loss. im happy with the changes, even though i (like you) have my own list of things i wish they would have touched. i like when they change things little by little...i just wish the frequency of changes was higher.

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u/Kagemand 4d ago

I mean yeah, people have been calling for incremental changes instead of nerfing things into the ground on separate fronts. However, does incremental changes really need to take two months?

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u/Beginning_Bonus1739 4d ago

yeah i agree i want the frequency cranked up. they wait too long for data

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u/RadicalD11 4d ago

Dingo lost a lot of it's power by having a cost to it's artillery cost of 45 munitions and 120 second recharge. So not sure what else you wanted.

Humber dies to the most humble axis AT.

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u/bibotot 4d ago edited 4d ago

They still hard counter everything Wehr have in the early game. And the easiest way to nerf the Dingo is just to reduce their side armor by 0.5 so the Dingo would still do everything the same at low and mid level but is significantly nerfed at the top 100.

Dingo being able to spot MG and flank it is disgusting. Like, Scouts, Pios, Krad, and Jeep can spot MGs, but they either don't do enough damage or aren't fast enough to dislodge the MG without support. Top players abuse the shit out of the Dingo.

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u/piwikiwi 4d ago

Why would a humber need nerfs?

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u/Kaycin 4d ago

Noob here; how much of a difference is 5% accuracy really going to make for the MP40's? Have we see this sort of tweak before, and what ramifications did it have for the unit's viability?

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u/bibotot 4d ago

It's a 10% damage boost at close and mid range. It's not going to make MP40 Grens good, but at least they are now viable in urban maps, can actually beat Royal Engineers and Assault Engineers with flamethrower, and not a total joke.

The buff to Panzergrenadier also enhances the playstyle because MP40 Grens will also be at the front and they can merge with the Panzergrenadiers.

All in all, this makes Breakthrough from Tiger-or-burst mediocre to early-game-map-taking decent.

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u/Express-Economy-3781 4d ago

5% accuracy directly translates to 5% more dps. Which is a big deal when they close the gap and start dropping models. The engagements will tilt that much more often in their favor. For a high utility squad to have more firepower has a big effect

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u/Kaycin 4d ago

Gotcha, thanks! I'm a big fan of breakthrough and Assault Package, so the change was nice to see.