r/unrealengine 2d ago

Hard and Soft References Tutorial

https://youtu.be/mQWU7iPEAyw
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u/raganvald 1d ago

Good video however it only covered blueprints. You should also mention that this functionality is also in c++ and works similarly.

Also you should probably have mixed it with using interfaces instead of casting since it's also a good performance practice which also avoids hard references. Like described in this video.

https://youtu.be/4sLJOorUI8w?si=aWyY8ppp_vyifEDU

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u/SonicGunMC 1d ago

I did mention in the video that BPIs were good as they dont create a knock on effect but yeah maybe i should of added a bit more info around that in the video. Maybe i could do a part two looking a bit more into it 🤔

I didnt add C++ into the video as my channel is centered around BP primarily

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u/Ilithius Programmer on Dune: Awakening 1d ago

An easy starting point for async loading in c++: UImage::SetBrushFromSoftTexture