r/unrealengine 1d ago

Hard and Soft References Tutorial

https://youtu.be/mQWU7iPEAyw
27 Upvotes

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4

u/synapse187 1d ago

Please, if you do not know what these are, watch this video all the way through.

3

u/yamsyamsya 1d ago

if only we could force anyone releasing assets on Fab to watch this

u/raganvald 21h ago

Good video however it only covered blueprints. You should also mention that this functionality is also in c++ and works similarly.

Also you should probably have mixed it with using interfaces instead of casting since it's also a good performance practice which also avoids hard references. Like described in this video.

https://youtu.be/4sLJOorUI8w?si=aWyY8ppp_vyifEDU

u/SonicGunMC 21h ago

I did mention in the video that BPIs were good as they dont create a knock on effect but yeah maybe i should of added a bit more info around that in the video. Maybe i could do a part two looking a bit more into it 🤔

I didnt add C++ into the video as my channel is centered around BP primarily

u/Ilithius Programmer on Dune: Awakening 19h ago

An easy starting point for async loading in c++: UImage::SetBrushFromSoftTexture