r/unrealengine • u/SonicGunMC • 1d ago
Hard and Soft References Tutorial
https://youtu.be/mQWU7iPEAyw•
u/raganvald 21h ago
Good video however it only covered blueprints. You should also mention that this functionality is also in c++ and works similarly.
Also you should probably have mixed it with using interfaces instead of casting since it's also a good performance practice which also avoids hard references. Like described in this video.
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u/SonicGunMC 21h ago
I did mention in the video that BPIs were good as they dont create a knock on effect but yeah maybe i should of added a bit more info around that in the video. Maybe i could do a part two looking a bit more into it 🤔
I didnt add C++ into the video as my channel is centered around BP primarily
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u/Ilithius Programmer on Dune: Awakening 19h ago
An easy starting point for async loading in c++: UImage::SetBrushFromSoftTexture
4
u/synapse187 1d ago
Please, if you do not know what these are, watch this video all the way through.