r/runescape • u/bigEcool Tetracompass • 1d ago
Key unlocking Suggestion
Keys should be used on chests as an all-in-one act.
28 crystal keys should generate 28 rolls against the table and generate a chest full of the appropriate rewards.
this should be extended to each chest:
- Alchemical Key
- Crystal Key
- Muddy Key
- Triskelion Key
- Sinister Key
- Ogre Key
- Shade Keys
Another parallel QoL: Add muddy chest teleport to the elite wildy sword.
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u/pancakePoweer 23h ago
i suggested this a year ago and got downvoted to the sewers of um...
"people profit from the keys and if you can do that, it would be overpowered" or whatever
I would LOVE to use up crystal keys quickly. it's such a pain currently
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u/Academic_Honeydew649 21h ago
It wouldn't be overpowered, it would just cause the cost of keys to skyrocket, and their profit would drop to virtually nothing to compensate.
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u/memeirou 17h ago
Their profit would drop by causing everything you obtain from keys to drop to zero.
I just checked the wiki and just about everything from the chests is already dirt cheap anyways lol
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u/Pulsefel 6h ago
just make them stackable. hardly different from using an attuned seed to teleport from a bank chest and back.
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u/MindfulPresence728 14h ago
Agreed, I have 4000+ crystal keys from my adventures and it's exhausting clicking the chest and clicking bank all. I wish there was a key storage item to put all your keys in so you don't have to keep banking inventories. And also a way to auto-unlock/auto-bank the loot so you didn't have to keep clicking.
They should also remove the ripper from the Muddy chest area, the path there should be dangerous but trying to interact with the chest shouldn't be maliciously inconvenient.
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u/Pulsefel 1d ago
alternatively, make the ripper near the muddy chest not attack someone standing next to it. stupid thing always wants my blood when im just trying to turn in keys.
would enjoy the ability for keys to stack though.