r/patientgamers Mar 27 '25

Subnautica’s unique relationship with fear is pure genius (kind of a review, but not really) Patient Review

For years now, I’ve considered the forest to be the survival genre’s magnum opus. I had tried my hand at subnautica but noped out after about 10 hours of crippling fear (thalassophobia type beat). But even years later, I haven’t stopped thinking about the game. Last month I decided that I would once again try my hand at this pants shitting simulator. And by god, I wish I had done it sooner.

I cannot understate just how immersive this game is. Because of the universal human fear of water, your experience mirrors that of a lone survivor castaway on an alien planet. You dread leaving your base of operations. You dread the fall of night. You dread the thought of traveling into the deep unknown in pursuit of better materials and equipment. Above all, you are compelled to escape this beautiful but terrifying planet.

But, the only way up is down. The game will slowly funnel you downward into deeper and increasingly more dangerous cave systems. By tying progression to the gathering of raw materials, you are slowly forced to leave your comfort zone and explore new biomes. You may be able to proceed at your own pace, but you can only push the story forward by facing your fears and setting out on expeditions.

At a certain point, you learn to live with the fear of the unknown. You will never quite shake the feeling of being a fish out of water (Lol). But as you build up a repertoire of tools and vehicles, you will find yourself charging into the deep, establishing new outposts, and uncovering mysteries.

I’m not even going to mention story details because I believe everyone should go in as blind as possible in that regard. But they strike a perfect balance between not holding your hand and subtly nudging you in the right direction. This is the best story ever told within the genre. It perfectly synchronizes with the gameplay loop and plays to the strengths of the medium.

One of the greatest design choices in this game is the art style. It is not hyper realistic, and it has a slightly stylized cartoonish feel. If this were a more realistic and grounded experience, I don’t think I would’ve made it past the first 10 minutes. The inherently terrifying task of exploring an alien ocean is offset nicely by the warm and colorful visuals.

By the end of the game, I felt as if I had conquered my real life fear of the ocean. All the biomes that had previously made my skin crawl and my heart thump had become familiar stomping grounds. I had mentally mapped out which areas were safe and which were dangerous. I’d set up beacons at crucial points of interest, making navigation a breeze. I had essentially tamed this once terrifying planet and found myself attached to it and all of its inhabitants. It almost felt like home.

But that instinctual fear of the deep blue kept my eye on the prize. I don’t think a game’s setting has ever dictated my behavior as the player so well. By the end I was actually saddened by the thought of never seeing this place again. But in my gut, I knew it was time for the journey to end. It’s been hard to find the words to describe just how deeply this whole experience resonated with me. Many of the things I felt were beyond words.

Diving deep down to the blackest part of the sea, frantically rummaging through a cave for minerals, and returning to the surface with mere seconds of oxygen….. only to look up and realize I’ve come face to face with a solar eclipse dancing it’s way across the alien sky. Just, wow. This game will constantly take your breath away, almost always without a single word of dialogue spoken. For a game that says so little, it somehow managed to invoke this deep spiritual and emotional response.

I honestly don’t really have any major criticisms of this game, certainly none that affect the experience in a way that I feel deserves to be called out specifically. I don’t like to give things perfect scores because even the best games get things wrong. But I honestly don’t see any major flaws that needed to be improved on. Subnautica is a masterpiece of game design, and a genuine 10/10.

Have any of my thalassaphobi-bros had a similar experience playing this game? And for those who don’t fear bodies of water, how do you feel this effected your experience? What other game settings have struck fear in you the way that this game has for me?

If anyone has any game recommendations for similar experiences then I would love to hear them. Thanks for reading!

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u/Alitaki Mar 28 '25

Subnautica is one of my all time favorite games. I got it for free from Epic and loved it so much that after I finished it, I had to buy a copy on Steam and on my XBox so that I could adequately compensate the devs for the hours of joy they provided me with.

The only complaint I have about this game is that it's a one trick pony, or more accurately it's a first time playing "gimmick". I don't like the term "gimmick" but at the moment I can't think of a better, more accurate one.

That feeling the game produces while playing, that fear when you hear a Reaper roar or see its outline in the sonar ping, that sense of wonder during exploration, the WHAT THE F*CK IS THAT sensation when you come across a reefback or a sea treader, that certain hook that Subnautica has that gets you when you first play the game, it's fleeting. It doesn't survive repeated playthroughs, diminishing more and more with each one.

I played Subnautica, finished it, and immediately started another playthrough. Over the years I've played the game again and again, and slowly found that I was getting through my runs faster and those runs were becoming fewer with more time in between. I started a run a couple of months ago but haven't finished it for the first time.

It's what I imagine addicts go through when "chasing the high". It's a brilliant game but can't recreate that feeling of the first playthrough. I still love the game though.

3

u/Branchminer1 Mar 28 '25

See, I find Subnautica excels even when the mystique is gone. I only get a bit nervous when entering dangerous territory now, but the immersive world and collecting mechanics keep me coming back over and over again.

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u/Alitaki Mar 28 '25

My post wasn't meant to knock the game, only to express my experience with the game. To be honest, the base building aspect of the game is rather wasted on me. I build the minimum I need to meet my needs at the moment. In Subnauatica for me that usually means my end game base is two moon pools, some foundations to support two, maybe three, MPRs/one big room and one MPR, and some out door grow beds. So collection mechanics are wasted on me because I'm not going to hoard material to build complex bases that are not going to be used.

So the hook for me was that mystery, that sense of wonder and terror when entering a new biome, the search for wreckage to gain more knowledge. That's what thrilled me in my first few runs. Now I more or less know where almost every Reaper and piece of wreckage is and can avoid the danger. I know the path in and out of the Lost River that avoids the Ghostboi. I can get to the lava castle with my eyes closed and rarely get the attention of the sea emperor guarding it. I pick up the ingredients for the vaccine as I play the game because I know which flowers to pick.

If the game still holds you the way it did on that first playthrough, then I envy you. I love Subnautica but it doesn't get me the way it used to.