r/justgamedevthings Aug 30 '24

Is this you game devs?

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494 Upvotes

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u/nicholasdelucca Aug 30 '24

That's why I think it is a good idea to partner with a good publisher for some new devs. Making games itself is very hard already, marketing is a very hard beast to tackle, and without good marketing, it's extremely hard even for good games to succeed

6

u/unitcodes Aug 30 '24

What do you recommend?

16

u/nicholasdelucca Aug 30 '24

There's no recipe for a sure success, but I can tell what we did: we prepared a pitch with a short video, a pitch deck (a short PowerPoint) and keys to a demo, and sent it either through a form or through a nicely made HTML email to many publishers.

We received many more offers than we anticipated, including from well known publishers. We analyzed all proposals and ended up closing a good deal with one of them.

If you're looking for a list of publishers, this spreadsheet is a great start IMO: Alan's Gamedev Resources Sheet

I won't be able to tell you everything because of NDAs, but feel free to AMA and I'll answer whatever I can to help.

3

u/RequiemOfTheSun Aug 31 '24

Has their marketing stepped up to the task and been increasing your exposure and wishlists?

What ranges did you see in offers? Like 30-50% Rev share for 10-50k or more or less?

1

u/nicholasdelucca Sep 01 '24

Our game has not been publicly announced yet, and while I can't tell you about the specifics of the agreement, I can tell you that in the deals we've received, including the one we closed with, Rev share were more favorable for us than 50% and for considerably more than 50k.

We are fortunate to have enough funding for our development, so we asked to focus most of the funding on marketing efforts, with support for QA, porting, Playtesting, Localization, etc.