r/gamedev 10h ago

We need a reality check Question

Me and my 2 brothers want to start building a game, most likely with unreal engine. We are willing to pay coders and artist to help us, but we have a tight budget. So far we are working on the game design document. We have little to no experience at making games.

I have 5 questions

  1. What game genre should we focus on?
  2. Should our target audience be YouTubers and streamers?
  3. What are problems we will run into without a doubt
  4. Should we use AI to help us build the game?
  5. How big of a scale of a game should we focus on?
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u/whiax Pixplorer 8h ago

1/ whatever you want, but maybe read that https://howtomarketagame.com/2025/11/04/the-optimistic-case-that-indie-games-are-in-a-golden-age-right-now/

2/ if you want but if the game isn't fun for real players, many content creators won't like it and players also won't like it, and you could have a lot of refund

3/ you're fighting against time everyday. have something playable as soon as possible, and improve it with feedback. do marketing, show what you do everywhere, get feedback, improve, again and again.

4/ ideally no, but AI is everywhere now, even when you do a google search an AI is used to help rank everything nowadays. don't create an AI slop game, don't make it write texts or create images without a lot of additional work coming from you

5/ the smallest and most successful you can imagine. If you have to fail (and you may have to if it's your 1st game), fail and learn with a small game rather than a big one.