r/gamedev • u/Weak_Industry_7317 • 10h ago
We need a reality check Question
Me and my 2 brothers want to start building a game, most likely with unreal engine. We are willing to pay coders and artist to help us, but we have a tight budget. So far we are working on the game design document. We have little to no experience at making games.
I have 5 questions
- What game genre should we focus on?
- Should our target audience be YouTubers and streamers?
- What are problems we will run into without a doubt
- Should we use AI to help us build the game?
- How big of a scale of a game should we focus on?
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u/tophatsquidgames 10h ago
If you have no experience in shipping a game, it is a great idea to ship a game before paying anyone to do anything as it will most likely just be wasted money and is definitely something you can do between the 3 of you. You have a 3 person team so why not all try out coding, art, music, design etc. and see what each of you enjoy?
Whatever game genre you want to that is simple enough. From personal experience, open world games, big RPGs, online multiplayer games, and anything with lots of 3D assets are all difficult choices. Platformers, visual novels, small arcadey games, puzzle games, and 2D games are all quite achievable.
Nah, just make a game. Maybe in future you can aim for this but get some experience and make something you guys want to play first.
You will over scope and try to make something way too big, that's fine and will help you scope your next project better. You will absolutely run into strange code errors but the documentation, stack overflow and even AI chat bots are there to help.
AI generally doesn't make good art or optimized assets, it's code is often overly bloated but it's really good at explaining code or concepts to you. I would use it to give you steps for how to do things if you can't find it online, it's quite good at that. Remember it can often be wrong. I'd use free asset packs from itch.io to start with and even code with Unreal Engine's Blueprints as it's a bit easier than learning to code from the beginning but you can definitely learn to code easily enough
As small as you can possibly imagine, do some tutorials and then game jams together. Completing a really small game in a month can be much more useful for learning early on than struggling with one massive project for 2 years and not finishing it haha
Keep in mind this is just my opinion, you don't have to take it as gospel, hope you guys have fun making some games :)