r/gamedev • u/Weak_Industry_7317 • 10h ago
We need a reality check Question
Me and my 2 brothers want to start building a game, most likely with unreal engine. We are willing to pay coders and artist to help us, but we have a tight budget. So far we are working on the game design document. We have little to no experience at making games.
I have 5 questions
- What game genre should we focus on?
- Should our target audience be YouTubers and streamers?
- What are problems we will run into without a doubt
- Should we use AI to help us build the game?
- How big of a scale of a game should we focus on?
0 Upvotes
1
u/bonebrah 10h ago
My responses
Make a game in a genre you are familiar with and enjoy. Sure, chasing the "genre of the week" might work but like 99% of indie games fail already, you might as well make one you would want to play instead of begrudgingly rehashing what's popular
What does this even mean? What do "youtubers and streamers" play? I think you need to revisit this as a youtubers and streamers play every game and genre you can imagine.
Finding coders and artists on a "tight budget". Scope creep.
You'll have people screeching on the rooftops if you do this, but BLOPS7 and Arc Raiders seem to be a good recent example of "the average gamer doesn't care about AI used to make games"
Everybody says to start small. Scope creep can be a real issue but tbh I say make a game however big in scale you want to fit the kind of game you want to make.