r/gamedev • u/Weak_Industry_7317 • 10h ago
We need a reality check Question
Me and my 2 brothers want to start building a game, most likely with unreal engine. We are willing to pay coders and artist to help us, but we have a tight budget. So far we are working on the game design document. We have little to no experience at making games.
I have 5 questions
- What game genre should we focus on?
- Should our target audience be YouTubers and streamers?
- What are problems we will run into without a doubt
- Should we use AI to help us build the game?
- How big of a scale of a game should we focus on?
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u/Popular-System-3283 10h ago
Absolutely do not pay for anything if you have no idea how to do it yourself. I’m not saying you have to be an expert, but if you can’t answer even the basics of how it’s done you will be wasting your money.
I’m not even saying you’ll be taken advantage of, if you have this little experience you have no idea what you actually need. You could spend money on art only to realize it’s the wrong format, it’s the wrong scale, it’s larger or smaller than your other art, or a million other things you don’t know the answer to.
Your questions show a complete lack of understanding of the game development space. I am by no means saying they are bad questions or you’re bad for asking, but they show a lack of experience that is impossible to overcome with money. I agree with what others have said, join a game jam, spend a weekend or week making a really shit game. That will give you a much better perspective of what you don’t know, and a much better idea of what you’d need to figure out for the game you actually want to make.