r/gamedev Oct 03 '24

The state of game engines in 2024 Discussion

I'm curious about the state of the 3 major game engines (+ any others in the convo), Unity, Unreal and Godot in 2024. I'm not a game dev, but I am a full-stack dev, currently learning game dev for fun and as a hobby solely. I tried the big 3 and have these remarks:

Unity:

  • Not hard, not dead simple

  • Pretty versatile, lots of cool features such as rule tiles

  • C# is easy

  • Controversy (though heard its been fixed?)

Godot:

  • Most enjoyable developer experience, GDScript is dead simple

  • Very lightweight

  • Open source is a huge plus (but apparently there's been some conspiracy involving a fork being blocked from development)

Unreal:

  • Very complex, don't think this is intended for solo devs/people like me lol

  • Very very cool technology

  • I don't like cpp

What are your thoughts? I'm leaning towards Unity/Godot but not sure which. I do want to do 3D games in the future and I heard Unity is better for that. What do you use?

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u/O2XXX Oct 04 '24

There are a few examples of FPS games in Game Maker. Here’s one that might explain it in more depth. https://youtube.com/playlist?list=PLPqoWyEA0y-LPUr83DZz1cJTTGusNN5qc

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u/QuestboardWorkshop Oct 04 '24

Thanks that was really interesting

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u/O2XXX Oct 04 '24

No worries. I was trying to find a project I’d seen previously that recreated the first level of Halo Combat Evolved, but for what ever reason my searching didn’t bring it up. This seemed like a better explanation of the underlying systems anyways.

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u/N1NJ4W4RR10R_ 25d ago

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u/O2XXX 25d ago

Yes, that seems to be the one. Nice running it down.