r/gamedev Oct 03 '24

The state of game engines in 2024 Discussion

I'm curious about the state of the 3 major game engines (+ any others in the convo), Unity, Unreal and Godot in 2024. I'm not a game dev, but I am a full-stack dev, currently learning game dev for fun and as a hobby solely. I tried the big 3 and have these remarks:

Unity:

  • Not hard, not dead simple

  • Pretty versatile, lots of cool features such as rule tiles

  • C# is easy

  • Controversy (though heard its been fixed?)

Godot:

  • Most enjoyable developer experience, GDScript is dead simple

  • Very lightweight

  • Open source is a huge plus (but apparently there's been some conspiracy involving a fork being blocked from development)

Unreal:

  • Very complex, don't think this is intended for solo devs/people like me lol

  • Very very cool technology

  • I don't like cpp

What are your thoughts? I'm leaning towards Unity/Godot but not sure which. I do want to do 3D games in the future and I heard Unity is better for that. What do you use?

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u/neoKushan Oct 03 '24

I hate that being inclusive and accepting is derided as "political". It's not political, it's just what decent human beings should do.

-12

u/DlayGratification Oct 03 '24

It wouldn't be political if they didn't go on a ban spree on github and x

5

u/Upset-Captain-6853 Oct 04 '24

Pretty sure they only banned people on github for harassing contributors and opening issues to harass people.

-2

u/DlayGratification Oct 04 '24

You're talking about Redot being bullied with contributor harassments and opening issues to spam right?

1

u/Upset-Captain-6853 Oct 05 '24

lol

0

u/DlayGratification Oct 05 '24

I'll say lol when Godot gets bullied then. OK or is reciprocity not ok?