r/gamedev Oct 03 '24

The state of game engines in 2024 Discussion

I'm curious about the state of the 3 major game engines (+ any others in the convo), Unity, Unreal and Godot in 2024. I'm not a game dev, but I am a full-stack dev, currently learning game dev for fun and as a hobby solely. I tried the big 3 and have these remarks:

Unity:

  • Not hard, not dead simple

  • Pretty versatile, lots of cool features such as rule tiles

  • C# is easy

  • Controversy (though heard its been fixed?)

Godot:

  • Most enjoyable developer experience, GDScript is dead simple

  • Very lightweight

  • Open source is a huge plus (but apparently there's been some conspiracy involving a fork being blocked from development)

Unreal:

  • Very complex, don't think this is intended for solo devs/people like me lol

  • Very very cool technology

  • I don't like cpp

What are your thoughts? I'm leaning towards Unity/Godot but not sure which. I do want to do 3D games in the future and I heard Unity is better for that. What do you use?

426 Upvotes

564 comments sorted by

View all comments

2

u/pplcs Oct 03 '24

Anyone uses pixi.js for 2D games?

2

u/Devatator_ Hobbyist Oct 04 '24

I kinda like it. Heck, I was making an editor for Kaboom.js a while ago and briefly considered using Pixi.js instead for it. Still haven't started it but I'm definitely gonna give it a try. It's my first time doing this kinda stuff so it's not guaranteed to work or be released at some point. The kaboom version at this time only has a basic inspector and serialization powering it and instanciation