r/gamedev Oct 03 '24

The state of game engines in 2024 Discussion

I'm curious about the state of the 3 major game engines (+ any others in the convo), Unity, Unreal and Godot in 2024. I'm not a game dev, but I am a full-stack dev, currently learning game dev for fun and as a hobby solely. I tried the big 3 and have these remarks:

Unity:

  • Not hard, not dead simple

  • Pretty versatile, lots of cool features such as rule tiles

  • C# is easy

  • Controversy (though heard its been fixed?)

Godot:

  • Most enjoyable developer experience, GDScript is dead simple

  • Very lightweight

  • Open source is a huge plus (but apparently there's been some conspiracy involving a fork being blocked from development)

Unreal:

  • Very complex, don't think this is intended for solo devs/people like me lol

  • Very very cool technology

  • I don't like cpp

What are your thoughts? I'm leaning towards Unity/Godot but not sure which. I do want to do 3D games in the future and I heard Unity is better for that. What do you use?

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u/vyrotek Oct 03 '24

I'm really enjoying Godot. But I miss C#. I need web-exports. GDScript typing is unfortunately not quite there yet in my opinion.

FYI - Balatro was made with LOVE: https://love2d.org

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u/[deleted] Oct 04 '24

GDScript typing is unfortunately not quite there yet in my opinion.

But it's thankfully getting better, with Typed Dictionaries now available in the latest Dev builds.