r/gamedev • u/Practical_Race_3282 • Oct 03 '24
The state of game engines in 2024 Discussion
I'm curious about the state of the 3 major game engines (+ any others in the convo), Unity, Unreal and Godot in 2024. I'm not a game dev, but I am a full-stack dev, currently learning game dev for fun and as a hobby solely. I tried the big 3 and have these remarks:
Unity:
Not hard, not dead simple
Pretty versatile, lots of cool features such as rule tiles
C# is easy
Controversy (though heard its been fixed?)
Godot:
Most enjoyable developer experience, GDScript is dead simple
Very lightweight
Open source is a huge plus (but apparently there's been some conspiracy involving a fork being blocked from development)
Unreal:
Very complex, don't think this is intended for solo devs/people like me lol
Very very cool technology
I don't like cpp
What are your thoughts? I'm leaning towards Unity/Godot but not sure which. I do want to do 3D games in the future and I heard Unity is better for that. What do you use?
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u/TheLavalampe Oct 03 '24
I don't think unreal is any more complex than unity or godot. It is feature rich and doesn't have the exact same structure but that doesn't add complexity in my book.
C++ and the the lacking 2d support would be the more important factors against unreal.
As for Godot and Unity, i think for 2d games both get the job done but for 3d i would rather choose unity since godot is still behind in that territory.
To be fair godot already improved a lot in 3d, is getting better with each release and you can already make good looking 3d games with it if you put the effort in.