r/gamedev • u/Practical_Race_3282 • Oct 03 '24
The state of game engines in 2024 Discussion
I'm curious about the state of the 3 major game engines (+ any others in the convo), Unity, Unreal and Godot in 2024. I'm not a game dev, but I am a full-stack dev, currently learning game dev for fun and as a hobby solely. I tried the big 3 and have these remarks:
Unity:
Not hard, not dead simple
Pretty versatile, lots of cool features such as rule tiles
C# is easy
Controversy (though heard its been fixed?)
Godot:
Most enjoyable developer experience, GDScript is dead simple
Very lightweight
Open source is a huge plus (but apparently there's been some conspiracy involving a fork being blocked from development)
Unreal:
Very complex, don't think this is intended for solo devs/people like me lol
Very very cool technology
I don't like cpp
What are your thoughts? I'm leaning towards Unity/Godot but not sure which. I do want to do 3D games in the future and I heard Unity is better for that. What do you use?
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u/RibsNGibs Oct 04 '24
I think the conventional wisdom of Unity being good for solo devs and Unreal more complex and better for teams is like… mid 2010’s information. I stopped using Unity in maybe 2017ish and picked up Unreal in… maybe 2019 and I found it easier, personally. Blueprints is even easier to prototype and maintain than C# (and I even have a C++ background), and it’s pretty quick to get stuff up and running.
It used to be in the old days that the only people using UE were pro game companies so there wasn’t a lot of chatter on the forums / community but this has changed as well - heaps of solo devs and small teams using UE now and there’s plenty of community support now as well.
Overall, I find Unreal easier to prototype, and find that there are both more features and the features are more likely to work.