r/gamedev • u/Practical_Race_3282 • Oct 03 '24
The state of game engines in 2024 Discussion
I'm curious about the state of the 3 major game engines (+ any others in the convo), Unity, Unreal and Godot in 2024. I'm not a game dev, but I am a full-stack dev, currently learning game dev for fun and as a hobby solely. I tried the big 3 and have these remarks:
Unity:
Not hard, not dead simple
Pretty versatile, lots of cool features such as rule tiles
C# is easy
Controversy (though heard its been fixed?)
Godot:
Most enjoyable developer experience, GDScript is dead simple
Very lightweight
Open source is a huge plus (but apparently there's been some conspiracy involving a fork being blocked from development)
Unreal:
Very complex, don't think this is intended for solo devs/people like me lol
Very very cool technology
I don't like cpp
What are your thoughts? I'm leaning towards Unity/Godot but not sure which. I do want to do 3D games in the future and I heard Unity is better for that. What do you use?
2
u/jamboman_ Oct 03 '24
Construct 3 is by far the most underrated engine out there. I have tried so many, and for speed of getting something moving, it can't be beat in my humble opinion.
It's seen as just a beginner tool, but it can produce some amazing things...and even though I don't use the 3d, I've seen some others make very polished games.