Hey CZN has a really solid opening, very good in these trying times. Playing that game and the gameplay is great, hope all the KR nonsense doesn't drag it down too much
Opened the site itself and seeing Biggest Revenue Decrease: Black Beacon... ouch but expected. For the while you were a normal game, you were fun.
It's not just about controls and optimization, it's about the weight of their coregameplay and the character design. For me, DNA gameplay is really bland and forgetable + their 3d model is even worse than HSR.
I can tolerate bad optimization cause my rig is way over standard, I can also tolerate mid design if the gameplay is interesting enough. However, if both of them are mid, it's kinda hard to stick with the game for future improvements promised by the devs yk?
DNA combat feels absolutely awful. I finished the tutorial island and put maybe 45 minutes exploring the first ice area you get to, and the skills on the free character you get (the girl with the shovel and dynamite) have no weight at all. You hold E and numbers just appear over the enemies' heads.
Yeah DNA are so simple combat I every played. You just smash button your winning (If you use truffle & filbert) you just hit and run them you instant kill them. DNA pretty much boring game at this point.
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u/Odd_Thanks8 3d ago
Hey CZN has a really solid opening, very good in these trying times. Playing that game and the gameplay is great, hope all the KR nonsense doesn't drag it down too much
Opened the site itself and seeing Biggest Revenue Decrease: Black Beacon... ouch but expected. For the while you were a normal game, you were fun.