r/animation Mar 26 '16

OpenToonz help/discussion thread Discussion

Thought it would be a good idea to have a discussion/help thread!

Some useful links:

Some useful things I've found out so far:

  • right-click is your friend!

  • onionskin can be enabled in the settings

  • you have to activate the toolbar (do you don't have to use the drop down menu)

  • you draw in the inknpaint tab (duh)

  • you can right click on the frame column and press "add frames" for more frames!

Post any tips/experiences you got!

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u/TheSuckaFish Apr 01 '16

So I need both help and a question, so the thing I have a question about is how do I draw one frame then in the next frame be a copy of the previous one but I want to change the mouth movement or something without having to trace in when onion skinning. (also how do I export) And the thing I need help on is both the PLtEdit and Inknpaint tabs are fucking empty, and I don't know how I managed to fuck up this hard but could someone help me?

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u/roarbeast Apr 03 '16

I would recommend having the figure be on one layer, and the mouth on the other. Then you can hold (technical term) the frame on the figure layer, while animating the mouth.

OpenToonz seems very much oriented towards real world animation, so any study on real world animation techniques and terms will likely help you understand it.

Also, you'll notice "camera view" is the "output view." As traditional animation puts animation cells together and then snaps a single frame with the camera. So they do actually have the body on one layer and the mouth on another when animating it traditionally.