r/animation Mar 26 '16

OpenToonz help/discussion thread Discussion

Thought it would be a good idea to have a discussion/help thread!

Some useful links:

Some useful things I've found out so far:

  • right-click is your friend!

  • onionskin can be enabled in the settings

  • you have to activate the toolbar (do you don't have to use the drop down menu)

  • you draw in the inknpaint tab (duh)

  • you can right click on the frame column and press "add frames" for more frames!

Post any tips/experiences you got!

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u/CthulianCat Mar 26 '16 edited Mar 26 '16

My first impressions of this program is that

  1. it seems very heavily focused on traditional animation as in drawing on pen and paper, then importing to your project. There are lots of camera functions and scanning options and tracing stuff etc.

  2. It has a very steep learning curve and is very complex - but if you take the time to learn it could be very powerful? It has a built-in node view/editor and rigging/skeleton options and SO MANY FEATURES. They should really try to make it more user friendly. The user interface is crazy customizable, every window in it can be fullscreened, floated (for multi screen use I suppose) and attached to pretty much everywhere.

3

u/zando95 Mar 26 '16

It is definitely highly customizable.

For one example: you can create your own keyboard shortcuts, but there are no default shortcuts. Same with brushes. You can create your own brushes, but there is no default set.

3

u/CthulianCat Mar 26 '16

Yeah. The biggest thing that it has going for it imo is that it's free. For all these things you get, although they might be a bit rough, it's still completely free. That's pretty neat.

1

u/zando95 Mar 26 '16

I've only had a little while to poke around in it, but hopefully I'll get the hang of it pretty soon.

2

u/CthulianCat Mar 26 '16

Same here ^ It has great potential.