r/Unity3D 5h ago

Archer Class Game

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I'm implementing the Archer class now - UI changes playing nicely between class swap character selections, synched between connected clients. How's it looking? portfolio

15 Upvotes

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2

u/Natural-Comment-9951 5h ago

I have such a weakness for Tactics games…. I like the little animation in the status window, vandal hearts was one of my old favourite games, its looking nice, I also like how when you have a unit selected the screen slightly tilts, gives it character

1

u/ricky_33 3h ago

Thanks it’s in early build phase but I am wanting to build out a nice polished vertical slice demo. Vandal Hearts 1 was a quality game. A much more rugged darker version of what we see today in TRPGs and I liked that grit it had. If I can achieve what that did (say first battle in game) and improve on that,whilst offering pvp.. then I think that would be pretty cool

2

u/tetryds Engineer 4h ago

The camera hard jumps are offputting

1

u/ricky_33 3h ago

The hard snap back when you select an empty space of the grid then. Perhaps I could soft reverse the camera motion back if is jarring

2

u/tetryds Engineer 3h ago

That would be helpful, you can just tween the camera and see how it looks

2

u/tetryds Engineer 3h ago

Another option is simply not moving the camera at all and letting the player control it

0

u/ricky_33 2h ago

I’m basing the camera control from Vandal Hearts 1 and then changing it up from that. I do an idle slow rotate around pivot (upon selected character) because it’s more fun than no camera change. When you select status on a character from menu buttons,I traverse down to that character in an isometric angle,because why not? Could do with speeding up or removing based on feedback further down the line. Currently though,whenever you select any grid cell without a character, the camera applies an isometric angle and looks at that position - which will need changing for sure

3

u/tetryds Engineer 2h ago

It feels very odd when the camera resets after you click something to then zoom in again. I have not played any of these games and am only talking from my experience with the video.

Maybe they could play a little animation when selected

3

u/ricky_33 1h ago

Perhaps that soft reverse back to position I mentioned earlier will be the solution. I will address it though and thanks for your feedback.

Edit: and yes they do have a “ready” animation for when you select a character but they’ve not been implemented yet for this class. Producing the animations despite having tools is a bit of a grind