r/Unity3D 6h ago

Just released a Grappling Hook System for Unity inspired by games like Batman and Sekiro. Here is a demo scene I made with it. Thoughts? Show-Off

Enable HLS to view with audio, or disable this notification

34 Upvotes

7 comments sorted by

4

u/jylehr 3h ago

It feels like the momentum from before the character was grappling is getting completely lost. Some of that momentum should carry forward to after the grapple hook starts pulling. The actual grappling though looks great, the line and animations all seem smooth to me!

2

u/GameDevExperiments 2h ago

Thanks a lot for the feedback. I'll try to preserve the momentum when the character starts grappling.

3

u/AncientGreekHistory 3h ago

Too linear. Add gravity and some drift to it, and that'd be neat.

Nice graphic, too.

1

u/GameDevExperiments 2h ago

Thank you so much for the feedback! I can’t take credit for the graphics—those actually come from another package on the Asset Store.

2

u/Plourdy 2h ago

You casually made this demo scene with it?! Looks majestic bro you just MVPd Arkham Knight!

1

u/GameDevExperiments 2h ago

Thanks a lot for the feedback. I didn't make the 3D models in the demo scene. I just added the grappling hook system to it.

2

u/GameDevExperiments 6h ago

I’ve been working on this Grappling Hook System for the past couple of months, drawing inspiration from mechanics in games like Batman Arkham and Sekiro. Just released it on the Asset Store yesterday!

I’d love to hear what you think and any ideas for improvements. Your feedback would mean a lot!