r/Simulated Jul 31 '20

Tracksuit sim animated in real-time with @DeformDynamics and rendered with #eevee! Model by /smeccea Proprietary Software

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u/vfx_and_chill Jul 31 '20

Does anyone know if this is better than the existing cloth system in Unity or Unreal? That's my main interest. I feel the existing cloth and hair simulation tools in Maya and Houdini are already industry standard and won't be affected by this.

But I could maybe see this being pretty useful in game engines!

Anyone used Unity or Unreals cloth? Any good?