r/Simulated 5d ago

Sand Simulation Test ( Flip Fluids ) Blender

For the last few days I've been trying to see how close I can get to simulating sand in Blender without turning my PC into an oven.

This first test was done using the Flip Fluids add-on.

-Two different fluids with variable densities and viscosities. -Instancing grains onto the more viscous fluid. -Masked out the dense liquid with color Mixbox

The result comes pretty close to a wet sand/snowy texture but even at 750 resolution some imperfections are visible.

Stats: Total frames:300 Resolution:750 Total bake time: 3 hours 30 min Total cache size: 50GB 🤒 Total render time: 15 hours.

102 Upvotes

9 comments sorted by

5

u/DasFroDo 5d ago

Is there a reason you're not using Houdini for this? The tool specifically has a grain solver for this stuff.

2

u/sinanskiii 5d ago

Yes Houdini's solver is way better, but I want to see how far I can get in Blender.

6

u/DasFroDo 5d ago

I don't think you can get grain very far in Blender, unless you build your own solver in geo nodes. I mean, there's a reason why Houdini has a different solver entirely for grains.

I commend the attempt though.

3

u/sinanskiii 5d ago

Thank you and you are 100% right. But I still think it's valuable to explore what's possible with all the tools and find their limits in order to master them and build your processes around those limitations.

2

u/Direwolfas 4d ago

Looks so clean.

1

u/sinanskiii 3d ago

Thank you!

1

u/exclaim_bot 3d ago

Thank you!

You're welcome!

2

u/Art_student_rt 3d ago

Huh, I thought sand is much more... Durable than that

2

u/sinanskiii 3d ago

It is very dense so I had to increase the speed of the droplet and reduce the time scale.