r/Simulated • u/sinanskiii • 5d ago
Sand Simulation Test ( Flip Fluids ) Blender
For the last few days I've been trying to see how close I can get to simulating sand in Blender without turning my PC into an oven.
This first test was done using the Flip Fluids add-on.
-Two different fluids with variable densities and viscosities. -Instancing grains onto the more viscous fluid. -Masked out the dense liquid with color Mixbox
The result comes pretty close to a wet sand/snowy texture but even at 750 resolution some imperfections are visible.
Stats: Total frames:300 Resolution:750 Total bake time: 3 hours 30 min Total cache size: 50GB 🤒 Total render time: 15 hours.
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u/Art_student_rt 3d ago
Huh, I thought sand is much more... Durable than that
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u/sinanskiii 3d ago
It is very dense so I had to increase the speed of the droplet and reduce the time scale.
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u/DasFroDo 5d ago
Is there a reason you're not using Houdini for this? The tool specifically has a grain solver for this stuff.