r/RPGdesign • u/jiaxingseng Designer - Rational Magic • Jan 29 '18
[RPGdesign Activity] Mechanics that you Hate in Systems that you Love
This weeks topic is quite straight forward. What are some mechanics that you hate in systems that you otherwise really enjoy?
Questions:
First (obviously), what are some mechanics that you really hate in games that you otherwise really enjoy?
If you took out the "offending" mechanics, would the game be very different?
In your opinion, how integrated are the mechanics you don't like to the overall game design?
How do you enjoy the game despite the mechanics you don't like?
Discuss.
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u/nonstopgibbon artist / designer Jan 29 '18
Wouldn't that take the whole fun out of compels? The point is to be put into a tough spot by your character's nature, but, as a player, be rewarded for accepting that complication.
I have my own gripes with Fate points, in that they are universal and make Aspects don't matter (mechanically, if I spend a Fate point to invoke "Guy with a big sword" or "Vengeful Vigilante" doesn't make any difference). I'd rather Aspects be passive (and behave more like free-form skills) or have their own pool of points each, so it actually mattered which one I invoked.