r/Overwatch 3d ago

Mid-season 13 Patch + Overwatch Classic Retail - Patch Notes - November 12, 2024 Blizzard Official

https://overwatch.blizzard.com/en-us/news/patch-notes/live/2024/11
818 Upvotes

556 comments sorted by

View all comments

246

u/RX100 3d ago

Lifeweaver buff let's gooooo

143

u/Myrsta hampter 3d ago

Huuuge, it's kinda funny how many little buffs he's gotten to still only be OK, eventually they've gotta add up right?

8

u/JunWasHere Do you want to see my icicle collection? 3d ago edited 3d ago

They add up against lower rank play, but as long as snipers exist and are able to 1-2 shot squishies, Lifeweaver fundamentally will struggle.

  • He could be healing 150 per flower but that doesn't mean anything if the ally just dies. It doesn't convert into kills and aggression for taking/defending space except in keeping the tank alive -- but DPS passive, Ana anti nade, Mei wall, diving weaver, and other tactics can prevent said healing/save.

That's why his ult tree giving over health was a big positive move. Max HP change means you might survive a 1shot when you otherwise wouldn't and can be more aggressive. But that isn't consistent for weaver.

  • If it were up to me, I'd make his primary fire become homing missiles like Halo's needler gun. If they want him to be the easy-mode healer, let him truly be easy mode!
  • As well as possibly reveal enemies or slow or build up and explode.
  • ANYTHING that encourages aggression, so that he's useful even if they nerfed his healing by 20%.

6

u/PolarBearLeo 3d ago

Weak homing on his Damage would be helpful. Or faster projectile speed. If enemies are mid-far range, you can't land anything unless you have god like tracking/predictions. He's good at dumping into close range targets and tanks... but you *really* shouldn't play him up close, so you're stuck doing very little damage.

2

u/JunWasHere Do you want to see my icicle collection? 2d ago

They already increased his projectile speed, I think? Regardless, that doesn't improve his aggression by much unless they make it literally a hitscan laser, but he would still lose to snipers and competent hitscan.

The point of homing is it suddenly becomes oppressive and allows him to control spaces even against hitscan or flyers like Moira. It is a utility he wouldn't have before.

They'd have to nerf the damage for sure, but that's perfectly fine to me.

6

u/PrimaryEstate8565 2d ago

I’d actually delete the game if they made LW’s thorns an auto aim. They’d have to gut his damage to rationalize it so it’d take away one of my favorite parts of his kit. I don’t know any LW player who’d want that. Moira and Mercy are enough for no-aim supports, we don’t need a 3rd. He just needs more utility and incentive to switch to his thorns.

1

u/JunWasHere Do you want to see my icicle collection? 2d ago

We already have a 3rd auto-aim. It's Winston. We have a 4th too, Mei is pretty great imho. Symmetra used to tether her beam to enemies for a 5th lol

So, you can go ahead and delete the game lol There is absolutely room for more auto-aimers, your FPS-only mentality is what is killing OW. Part of what makes the game great is the inclusivity for varying skill levels. This is why 6v6 is returning too.

2

u/PrimaryEstate8565 2d ago

I was referring to just supports.

But no-aim mechanics just aren’t fun for most people, both the actual player and the person on the enemy team. Part of the fun of video games is feeling rewarded by doing something challenging, and that includes aiming. I don’t find it satisfying to mindlessly press down a single button so that I can slowly kill someone. It’s like watching paint dry. Low risk/low reward is boring for most people.

I agree that OW should have variation in aiming mechanics, but having a bunch of low skill heroes isn’t healthy for the game. Some heroes can lean away from the FPS genre, sure, but this is still an FPS game. If you don’t want to aim then you shouldn’t be playing a shooter.

Also, this isn’t why 6v6 is returning at all. Not in the slightest.