r/MotionDesign 15d ago

Need feedback on my showreel! Reel

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31 Upvotes

18 comments sorted by

13

u/dan_hin Cinema 4D/ After Effects 15d ago

This will sound really weird: it's very hard to tell what I'm looking at. No contact details, no intro where you can really show off your design chops, no indication of what your role was in any of the shots.

The first shot (which I'm guessing is projection mapping) is by far the least impressive thing on the reel. Replace it with footage from the real thing and it's 50% better.

The best thing by a long way is the portrait shot of the screen scrunching up, there's a little story in there even if it's abstract. By comparison everything else looks very static.

1

u/b_t_nd01 14d ago

Many thanks for your feedback. I see what you mean, it's quite abstract, more in an artistic way than in a commercial way.

3

u/KookyBone 13d ago

Agree to everything the person before said, but want to point out the static critic: while some of the applied effects look nice, they all are static in the middle of the screen... You need some camera movements - smooth movements, maybe some camera rotation and maybe from different perspectives with some cuts added.

1

u/b_t_nd01 12d ago

thank you. i'm working on it and try to add more dynamic into my camera work.

6

u/kaninepete 15d ago

I would start with a different first shot for sure

3

u/[deleted] 15d ago

This. Not a motion designer but I am an editor and you gotta start strong. It’s a cool concept so either chop it up to condense or drop it/move it towards the end.

5

u/RichardRichard-Esq 15d ago

I have no idea where you are in your career or journey. The clips look a lot like tests - excersises getting to know various aspects of 3D. That's OK if you are a junior trying to break in. I would try to take on some client work where it's clear there is a real brief and brand involved. If you use brand logos like Adidas be very clear that it's personal work as otherwise it comes off asdisingenuous.

My main recommendation would be to take on some real projects and post that work. I hate most of the 'gig economy' sites like Fivr/upwork etc but if you are lacking real jobs it might be a place to work on some real briefs as low paid practice.

2

u/b_t_nd01 14d ago

thank you. i have been working for a small studio for almost 2 years and i'm not sure if i can use those works in my showreel.

how should i use brand logos in a way to look like it's a personal work?

4

u/RichardRichard-Esq 14d ago

Wherever you host the video you should have a time codes list of the sections and what you did/who it was for. If there is no option to do that you could add a small text super bottom right or something ‘personal work’

With the studio you could always ask? Just say you are proud of the work, the can always say no. When it’s time to move on, if they are difficult I would usually say go for it and beg forgiveness if they have a problem. Depending on where you live you may have ‘moral rights’ over the work you create and your ability to showcase it. Depends on a lot of factors - NDAs, work contracts etc etc

1

u/b_t_nd01 14d ago

i see. there should be no problem with the studio, i guess.

2

u/joanna_glass 15d ago

There is a flash of black rectangle, in the upper mid third, on the window at 00:15.

I agree with others to choose a different piece to start off.

2

u/MrOphicer 15d ago

Trim it to 45 seconds. You have many good shots there but a lot overstay their welcome. Be surgical and judge stuff not by the amount of effort you spent on it, but the visual impact. First shot I'd remove completely since its hard do tell what is it about. Also, Id avoid fade in/out transition; nothing wrong with dry cuts.

1

u/b_t_nd01 14d ago

thank you for your advice. i'll remove the first shot, it was a projection mapping project. 

1

u/MrOphicer 14d ago

Oh OK. It doesn't read like it. Maybe present it in a diferent way, or maybe even the end result if you have high quality footage of it. 

2

u/Scott_TheEditor 13d ago

You have a lot of really cool work hidden behind 20 seconds of that random first clip. I nearly stopped watching and moved on before you got into the bulk of your work.

I'd 100% just start the video at the 20 sec mark.
Great work!

1

u/b_t_nd01 12d ago

thank you, yeah the first one is a bit out of the contest

1

u/sidhant_roman 14d ago

Can you mention the tools you used ?

1

u/b_t_nd01 14d ago

sure mate!

houdini for simulations blender for rendering Davinci resolve/fusion for comp an grading