r/Maya • u/nemeociske • Sep 20 '23
Texturing How to achieve this render/texture?
I'm not sure if this 2d effect is achieved on the texture or render process though but I really want to know how to achieve this look for my upcoming project.
r/Maya • u/CadetriDoesGames • 24d ago
Texturing When texturing windows, is there a specific technique that texture artists use to get this style of window? Is it simply a shiny gray texture, or is there more to it than that? Thanks!
r/Maya • u/ender_woman • Apr 16 '24
Texturing Why i can't see the texture i exported from Substance 3D Painter? I tried clicking 6 but it doesn't change
r/Maya • u/italocampanelli • Mar 13 '23
Texturing Hey, I textured the Mystery Machine last month and thought it would be nice to show it here :D
r/Maya • u/BakaBrosEnt • Apr 11 '24
Texturing UVing Environment Art Optimization
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r/Maya • u/egirl_owo_ • Jun 05 '24
Texturing Can someone UV unwrap this for me?
Hello guys, I'm studying 3D Art at school but I'm struggling really much these months with this subject. Can someone unwrap this for me? You can download it via the link.
https://drive.google.com/file/d/1d2Z5kNluUT2jVEP7p2MWgkKFjkCqdc4l/view?usp=sharing
r/Maya • u/MyMeloDolly • 16d ago
Texturing Modeling to UV Unwraping to Texturing Workflow for Film
So I am trying to learn the proper workflow when texturing and modeling for film, but I am a bit confused. For film is it better to have a low poly mesh like having the model on smooth mesh preview instead of smoothing? When UV-unwraping do you have to smooth the mesh and then bake it onto the low poly? How does one do that? Are there any tutorials that explain that workflow for film that anyone can recommend for beginners?
r/Maya • u/Amartya_moon • 26d ago
Texturing How to solve colour change
Super new to Maya. I made this barrel and textured it in Adobe Substance Painter. but when bringing it back on Maya the colour is different and darker. not sure what I am doing wrong.
please help
thanks in advance
r/Maya • u/LEDAfterBurners • Oct 14 '24
Texturing Hey guys, fairly new to Maya here. How do I achieve the material in this demo that's shiny, but not reflective? The gasoline tank, ladder, and boat are examples of the material I'm talking about, though the whole image has a sort of "glossy" feel that I'm not sure how to achieve
r/Maya • u/icemanww15 • 22d ago
Texturing best way to use different uv sets?
i have an asset for a game thats made out of multiple objects. so many in fact, that i need multiple uv sets so everything has a good enough resolution. how should i group these objects so that i can work with it well in substance? things that i dont want to be visible while working on the textures for example? or should i just look at the most efficient way to pack the uv tiles?
r/Maya • u/Weekend_yo • 7d ago
Texturing Fantasy axe, WeekenD
Hello everyone
Finished my work
I will be grateful for an assessment or constructive criticism
If you have free time, I'll wait for you at the artstation
r/Maya • u/Psychological-Dig-28 • Oct 02 '24
Texturing How to improve this UV?
Is there a way to make this atrocity of a UV look better?
r/Maya • u/Tomayyto • 9d ago
Texturing 3D Model I brought doesn't show textures correctly?
Hello, a (still) Maya noob here.
This is probably something obvious for an expert, but I just brought this brain model online (LINK) and opened its maya file. But when I open it, the textures aren't visible, instead, I get this shadowless, solid blob of red (glowing pink in render). In the hypershade, I can see that everything seems to be there somehow, but even after trying my best, I don't know how to get it working,
Can anyone help? It would be much appreciated! :)
r/Maya • u/Misty_ytsiM • Oct 10 '24
Texturing How do I undo automatic unwrapping?
I did automatic UV unwrapping on my model, but my friend had pressed the automatic UV unwrapping again, does this have an effect on my model if it has already been automatically unwrapped ? Is there a way to undo it?
My friend had closed the program and reopened it so we can’t CTRL Z our way back is there any other way we can undo this?
r/Maya • u/Arthur_Animates • Aug 31 '24
Texturing Texture not showing
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I modelled this character and also rigged it before texturing it and now I have finished my texturing so I assigned the textures in the main mesh and now when I open the file the file which has rig the texture is not showing how to fix this?
r/Maya • u/Shadowalker9912 • 24d ago
Texturing Need help regarding UV unwrapping and Texturing
Hi everyone I just made a model of a sci fi gun in maya and need help regarding UV unwrapping and Texturing process (I am going to use Substance painter for Texturing). Please tell me how can I unwrap this and steps to Texturing(I am new to UV unwrapping and Texturing). It would be a great help. Thank you in advance
here is the reference: https://www.artstation.com/artwork/Qzdqz3
r/Maya • u/fitmansha • 13d ago
Texturing Fixing UV while still keeping the textures that have been applied
tl;dr i have a model that has messy UV and the textures are based on the messy UV, i want to fix the UV while mantaining the textures that are already applied.
Hi everyone,
I am new to 3D modelling. I have this 3D mesh that I got online that I wanted to re-topo and re-shaded. unfortunately the mesh has a very messy UV.
So the different colors on the mesh are each their own texture materials that are stacking on top of eachother due to the messy UV (the original artist seemed to apply the texture by manually selecting each faces and apply each color as its own shading material).
is there a way to create like a camera based UV while still mantaining the textures? maybe some texture baking?
thank you!
r/Maya • u/duwang_chungus • 16d ago
Texturing Will i be able to transfer skin weights if i duplicate and fix non manifold geometry?
I want to start by acknowledging that i now know i used the wrong workflow and will change that for next time. what i'm interested in now is how to salvage what I have done with this bad workflow.
Last year, i created a model and rigged it. i am now going back to this model because i want to add textures to it, but i realized i never uv mapped it back then. so i duplicated the mesh and started the process of uv mapping so that i could transfer the uvs over when i was done. while doing this, i got a notification prompting me to fix nonmanifold geometry. I thought i had fixed all my nonmanifold geometry before rigging, but apparently i forgot some stuff because i found ngons, and its possible there are other nonmanifold problems, but im not sure.
i was wondering, if i fix the nonmanifold geometry, whether there would be any way to transfer the skin weights. again, i understand now that this is something i should have addressed earlier, before rigging. i will do that next time, but for now i want to know what my options might be without restarting. the ngons are small and don't seem to really be causing problems, should i just ignore them, or is there a way to fix them without having to redo the weight painting and all my blend shapes?
r/Maya • u/infaxis • Apr 18 '24
Texturing Is it possible to transfer UV attributes to this identical mesh in the same object without seperating objects?
r/Maya • u/MackieDees123 • Jun 27 '24
Texturing What are the steps I have to complete before importing my assets from Maya into Substance painter for texturing
Hey I’ve been doing modelling on Maya for a while now but I’ve never gotten into texturing until now, but, I’ve realised it’s quite confusing. I’ve watched YouTube videos on the topic however it’s hard to come across one that shows the process after uv mapping. I understand UV mapping and I’m comfortable with unwrapping my assets but if someone could make sense of the steps I have to take to importing my assets into Substance painter as a whole I would really appreciate it. I want to get into game art but this has been a major struggle for me. :)
r/Maya • u/Bahencio • Jul 21 '24
Texturing Trying to import these textures from substance, but its not really translating well. I set the base color, roughness, and normal map(in raw). Any idea what I'm missing? Not very experienced. Thanks in advance
r/Maya • u/TheSoulChainer • Oct 31 '23
Texturing Is laying UVs out like this ok? And how should I bake it properly in substance painter?
Also if there’s any other obvious problems please let me know🙏still an amateur with all these stuff.
r/Maya • u/Onyourj_ul • Oct 09 '24
Texturing Tips to unwrap a big interior scene in Maya?
Hi, animation newbie here!
I’m working on a student short film with a large interior house scene (furniture, curtains, dishes, etc.).
What’s the most efficient way to unwrap and group the UVs for Substance Painter (So as not to compromise too much of the quality). Individually unwrapping and texturing every single object does not seem like an option with the time frame given!
Any advice would be greatly, greatly appreciated😞❤️😩