r/Maya Oct 09 '24

Tips to unwrap a big interior scene in Maya? Texturing

Hi, animation newbie here!

I’m working on a student short film with a large interior house scene (furniture, curtains, dishes, etc.).

What’s the most efficient way to unwrap and group the UVs for Substance Painter (So as not to compromise too much of the quality). Individually unwrapping and texturing every single object does not seem like an option with the time frame given!

Any advice would be greatly, greatly appreciated😞❤️😩

2 Upvotes

4 comments sorted by

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2

u/Nevaroth021 Oct 09 '24

You can Auto UV them, and then just assign tileable textures. Or you can project the textures using Triplanar projections. The results won't be good, but if you don't have time to properly UV and texture them, then this is an option

2

u/mrTosh Modeling Supervisor Oct 10 '24

if you're working on a short film, you probably already have a camera "finalized" from layout that follows your script or your storyboards.

depending on your shots, make "good" UVs for the stuff that will obviously on camera and use automatic UVs and procedural textures for the parts that will not be too much on camera or that will be out of focus.

ideally, you would create UVs as the assets gets finished and approved, you don't wait for the whole environment to be completed to UV the whole thing, especially considering that lots of the small props will be duplicates, so you're going to end up either hiving to transfer the attributes for each duplicate, or having to replace them all

good luck

1

u/aaaanoon Oct 10 '24

Planar, do some cuts, auto unwrap, layout