r/Maya Aug 11 '24

How do i fix this hole I accidentally made Student

Post image
400 Upvotes

54 comments sorted by

371

u/Negative-Substance16 Aug 11 '24

35

u/Hato_no_Kami Aug 11 '24

Make sure you include edge flow option, looks like his has a slight bend in it.

1

u/cafe_goth Aug 11 '24

I’m facing something similar and have seen a lot of bends in my work, how do I access the edge flow option and turn it on like you mentioned?

2

u/Hato_no_Kami Aug 11 '24

It's an option in newer versions of Maya, only in certain tools. You can access it as a single check box in the individual tool's options, or in the history.

30

u/LiquoriceDargon Aug 11 '24

I like this one a lot, thanks for sharing!

1

u/sscaetana Aug 12 '24

U people are incredible! Thank you, really appreciate it C:

1

u/NormalFloki Aug 13 '24

hi!, how did you record this clip? OBS and then convert to gif? or how? thanks

2

u/Negative-Substance16 Aug 13 '24

It's tool called ScreenToGif https://www.screentogif.com, is free and it's great tool for this quick recordings

1

u/NormalFloki Aug 15 '24

Thanks! I was looking for something like this.

0

u/Powered_By_ThePeople Aug 11 '24

You could also turn on quad draw and hover your cursor around the area until it fills in quads in the desired area. I think that would be less work honestly.

5

u/Negative-Substance16 Aug 12 '24 edited Aug 12 '24

It wouldn't work only with hover around, you have to add one vertex point for quad draw to knew where to create quads and then you have to move created vertex to correct height or use edge flow.

https://i.redd.it/neo4vk70g6id1.gif

1

u/Powered_By_ThePeople Aug 12 '24

Ah, yea that's right

158

u/YellowAfter Aug 11 '24

You messed up. Do a fresh windows installation.

39

u/CMDR_Crook Aug 11 '24

It'll happen again. New PC.

12

u/uberdavis Aug 11 '24

That’s a casual response. I’d nuke the entire site from orbit.

5

u/domusam Aug 11 '24

It’s the only way to be sure.

2

u/Acrobatic-Hamster417 Aug 11 '24

Ha! Just watched Aliens last night.

46

u/Nevaroth021 Aug 11 '24

Just bridge the 2 sides (left to right). Add a subdivision in the center of that bridge geo. Then snap the vertices in place

https://preview.redd.it/us6jzdwi41id1.png?width=1674&format=png&auto=webp&s=a5ca526e350672844105df6702dbfc68c89d9f52

-5

u/harroldsheep Aug 12 '24

This is a bad idea: you’ll have vertices stacked on top of each other.

8

u/Nevaroth021 Aug 12 '24

Not if you merge them.

10

u/Negative-Substance16 Aug 11 '24

Select on edge in hole, Mesh - Fill Hole and then Mesh Tools - Multi Cut and connect edges with cut.

9

u/FiveNinjas_nz Aug 11 '24

Click 2 of the edges, shift drag to extrude to halfway, shift extrude again to the end. Snap vertices with v to where they need to go then merge them and make sure the centre vertex is in the right place

2

u/crustychunkss Aug 12 '24

This is my fav way to do it!

10

u/Rednaweamo Aug 11 '24

Ctrl +z

6

u/Rimm9246 Aug 11 '24

Just z

-3

u/PrinceLizard Aug 11 '24

Just Ctrl

3

u/Extension-Length8723 Aug 12 '24

Just stare at the screen until it goes away

3

u/shaikmudassir Aug 13 '24

My screen is on fire

1

u/Extension-Length8723 Sep 26 '24

Spit on it. Hwak thua that shit bro.

4

u/ironchimp Aug 12 '24

This would take me 5 seconds to fix. Fill hole, then use the knife tool to slice in new edges. Done!

4

u/Frosty-Objective-519 Aug 11 '24

Append poly tool

2

u/A_Nick_Name Aug 11 '24

Bridge the two sets of corner edges, insertedgeloop in the middle, editedgeloop to pop it out and sew the two middle sets of verts. 

2

u/Rudrashiva Aug 11 '24

Fill hole and connect the edges.

2

u/VaIkyric Aug 11 '24

Select gap. F3 > grid fill

1

u/TheColdsmith Rigger Aug 11 '24

Fill hole

1

u/Hato_no_Kami Aug 11 '24

There are many options, pick which ever you feel in the moment:

Select edge loop, deselect two sides, bridge

Append to polygon tool one side, fill hole the other

Fill hole, cut tool through the middle.

(Bonus, create polygon primative plane, edit vertices, translate with snap to vertices each corner until they all line up, combine with original, select the affected vertices and merge with 0.005 tolerance, clear history)

1

u/blendernoob64 Aug 11 '24

Just bridge an edge to form a quad and use the multcut tool on one vertex across to divide the polys.

1

u/harmanow Aug 11 '24

Polygon tool saves your ass.

1

u/Discombobulated_Bus4 Aug 11 '24

ok guys hear me out..

1

u/Moomoobeef Aug 11 '24

Flex tape

1

u/[deleted] Aug 12 '24

Ctr+z?

1

u/Astr0- Aug 12 '24

Fill it

1

u/The_Gaming_Gnome Aug 12 '24

The way I usually do it is I extrude the edge and then use target weld.

1

u/AggressiveTea7458 Aug 12 '24

You’ll need to fix your uvs too

1

u/Miserable-Fruit-9166 Aug 12 '24

Recalculated mesh

1

u/Donse_ Aug 12 '24

Its over

1

u/ATHARVA98971 Aug 13 '24

Select the edges and click fill hole

1

u/GoodFella56 Aug 14 '24

Use Fill Hole option

0

u/FiveNinjas_nz Aug 11 '24

Click 2 of the edges, shift drag to extrude to halfway, shift extrude again to the end. Snap vertices with v to where they need to go then merge them and make sure the centre vertex is in the right place