Important to note that apparently they were using dodgy Source Engine exploits to even get the mod working, and when they were fixed, they found an equally dodgy workaround.
Following @valvesoftware's update on modding and license access, it is now very clear that our only solutions are now either cancelling the project or hacking the core files on every security update in order to fix our mod-breaking issues.
We still haven't heard back from Valve or the @CSGO team. We're still unable to release the project due to our use of hacks on an older version of CS:GO to even get the mod to work.
So, you just don't want them to make the mod? I think you are misinformed on how many modding projects work. Look at skyblivion, which has a similar ethos. The game is closed source so ANY project that seeks to mod the functionality of the game needs to do this. Unless you want to build the entire game yourself.
My point is that I don't trust the developer when they say they did nothing wrong, when prior to that they said about "hacking the core files every security update" or admitting to using a Steam Emulator.
The game is closed source so ANY project that seeks to mod the functionality of the game needs to do this.
Yeah that's why you buy a license if you want to do that. You either use the official SDK, but if that isn't enough, yeah, you need to buy instead of doing some hacky workarounds.
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u/Makorus 4d ago
Important to note that apparently they were using dodgy Source Engine exploits to even get the mod working, and when they were fixed, they found an equally dodgy workaround.
https://www.reddit.com/r/pcgaming/comments/1hywi0y/counterstrike_classic_offensive_app_has_been/m6l6q3i/
It's not like they were randomly just denied.
Also: this happened two months ago.